VoxelEngine/src/content/Content.hpp

224 lines
5.9 KiB
C++

#pragma once
#include <memory>
#include <optional>
#include <set>
#include <stdexcept>
#include <string>
#include <unordered_map>
#include <vector>
#include "content_fwd.hpp"
#include "data/dv.hpp"
using DrawGroups = std::set<ubyte>;
template <class K, class V>
using UptrsMap = std::unordered_map<K, std::unique_ptr<V>>;
class Block;
struct BlockMaterial;
struct ItemDef;
struct EntityDef;
namespace rigging {
class SkeletonConfig;
}
constexpr const char* contenttype_name(contenttype type) {
switch (type) {
case contenttype::none:
return "none";
case contenttype::block:
return "block";
case contenttype::item:
return "item";
case contenttype::entity:
return "entity";
default:
return "unknown";
}
}
class namereuse_error : public std::runtime_error {
contenttype type;
public:
namereuse_error(const std::string& msg, contenttype type)
: std::runtime_error(msg), type(type) {
}
inline contenttype getType() const {
return type;
}
};
template <class T>
class ContentUnitIndices {
std::vector<T*> defs;
public:
ContentUnitIndices(std::vector<T*> defs) : defs(std::move(defs)) {
}
inline const T* get(blockid_t id) const {
if (id >= defs.size()) {
return nullptr;
}
return defs[id];
}
inline const T& require(blockid_t id) const {
return *defs.at(id);
}
inline size_t count() const {
return defs.size();
}
inline const auto& getIterable() const {
return defs;
}
inline const T* const* getDefs() const {
return defs.data();
}
};
/// @brief Runtime defs cache: indices
class ContentIndices {
public:
ContentUnitIndices<Block> blocks;
ContentUnitIndices<ItemDef> items;
ContentUnitIndices<EntityDef> entities;
ContentIndices(
ContentUnitIndices<Block> blocks,
ContentUnitIndices<ItemDef> items,
ContentUnitIndices<EntityDef> entities
);
};
template <class T>
class ContentUnitDefs {
UptrsMap<std::string, T> defs;
public:
ContentUnitDefs(UptrsMap<std::string, T> defs) : defs(std::move(defs)) {
}
const T* find(const std::string& id) const {
const auto& found = defs.find(id);
if (found == defs.end()) {
return nullptr;
}
return found->second.get();
}
const T& require(const std::string& id) const {
const auto& found = defs.find(id);
if (found == defs.end()) {
throw std::runtime_error("missing content unit " + id);
}
return *found->second;
}
};
class ResourceIndices {
std::vector<std::string> names;
std::unordered_map<std::string, size_t> indices;
std::unique_ptr<std::vector<dv::value>> savedData;
public:
ResourceIndices()
: savedData(std::make_unique<std::vector<dv::value>>()) {
}
static constexpr size_t MISSING = SIZE_MAX;
void add(std::string name, dv::value map) {
indices[name] = names.size();
names.push_back(name);
savedData->push_back(std::move(map));
}
const std::string& getName(size_t index) const {
return names.at(index);
}
size_t indexOf(const std::string& name) const {
const auto& found = indices.find(name);
if (found != indices.end()) {
return found->second;
}
return MISSING;
}
dv::value getSavedData(size_t index) const {
return savedData->at(index);
}
void saveData(size_t index, dv::value map) const {
savedData->at(index) = std::move(map);
}
size_t size() const {
return names.size();
}
};
constexpr const char* to_string(ResourceType type) {
switch (type) {
case ResourceType::CAMERA:
return "camera";
default:
return "unknown";
}
}
inline std::optional<ResourceType> ResourceType_from(std::string_view str) {
if (str == "camera") {
return ResourceType::CAMERA;
}
return std::nullopt;
}
using ResourceIndicesSet = ResourceIndices[RESOURCE_TYPES_COUNT];
/// @brief Content is a definitions repository
class Content {
std::unique_ptr<ContentIndices> indices;
UptrsMap<std::string, ContentPackRuntime> packs;
UptrsMap<std::string, BlockMaterial> blockMaterials;
UptrsMap<std::string, rigging::SkeletonConfig> skeletons;
public:
ContentUnitDefs<Block> blocks;
ContentUnitDefs<ItemDef> items;
ContentUnitDefs<EntityDef> entities;
std::unique_ptr<DrawGroups> const drawGroups;
ResourceIndicesSet resourceIndices {};
Content(
std::unique_ptr<ContentIndices> indices,
std::unique_ptr<DrawGroups> drawGroups,
ContentUnitDefs<Block> blocks,
ContentUnitDefs<ItemDef> items,
ContentUnitDefs<EntityDef> entities,
UptrsMap<std::string, ContentPackRuntime> packs,
UptrsMap<std::string, BlockMaterial> blockMaterials,
UptrsMap<std::string, rigging::SkeletonConfig> skeletons,
ResourceIndicesSet resourceIndices
);
~Content();
inline ContentIndices* getIndices() const {
return indices.get();
}
inline const ResourceIndices& getIndices(ResourceType type) const {
return resourceIndices[static_cast<size_t>(type)];
}
const rigging::SkeletonConfig* getSkeleton(const std::string& id) const;
const BlockMaterial* findBlockMaterial(const std::string& id) const;
const ContentPackRuntime* getPackRuntime(const std::string& id) const;
const UptrsMap<std::string, BlockMaterial>& getBlockMaterials() const;
const UptrsMap<std::string, ContentPackRuntime>& getPacks() const;
const UptrsMap<std::string, rigging::SkeletonConfig>& getSkeletons() const;
};