VoxelEngine/res/shaders/screen.glslv
2023-11-20 01:30:57 +10:00

11 lines
170 B
GLSL

#version 330 core
layout (location = 0) in vec2 v_position;
out vec2 v_coord;
void main(){
v_coord = v_position*0.5+0.5;
gl_Position = vec4(v_position, 0.0, 1.0);
}