VoxelEngine/res/shaders/screen.glslf
2023-11-20 01:30:57 +10:00

11 lines
140 B
GLSL

#version 330 core
in vec2 v_coord;
out vec4 f_color;
uniform sampler2D u_texture;
void main(){
f_color = texture(u_texture, v_coord);
}