43 lines
1.8 KiB
C++
43 lines
1.8 KiB
C++
#include "core_defs.h"
|
|
|
|
#include "items/ItemDef.h"
|
|
#include "content/Content.h"
|
|
#include "window/Window.h"
|
|
#include "window/Events.h"
|
|
#include "window/input.h"
|
|
#include "voxels/Block.h"
|
|
|
|
// All in-game definitions (blocks, items, etc..)
|
|
void corecontent::setup(ContentBuilder* builder) {
|
|
Block& block = builder->createBlock("core:air");
|
|
block.replaceable = true;
|
|
block.drawGroup = 1;
|
|
block.lightPassing = true;
|
|
block.skyLightPassing = true;
|
|
block.obstacle = false;
|
|
block.selectable = false;
|
|
block.model = BlockModel::none;
|
|
block.pickingItem = "core:empty";
|
|
|
|
ItemDef& item = builder->createItem("core:empty");
|
|
item.iconType = item_icon_type::none;
|
|
}
|
|
|
|
void corecontent::setup_bindings() {
|
|
Events::bind(BIND_MOVE_FORWARD, inputtype::keyboard, keycode::W);
|
|
Events::bind(BIND_MOVE_BACK, inputtype::keyboard, keycode::S);
|
|
Events::bind(BIND_MOVE_RIGHT, inputtype::keyboard, keycode::D);
|
|
Events::bind(BIND_MOVE_LEFT, inputtype::keyboard, keycode::A);
|
|
Events::bind(BIND_MOVE_JUMP, inputtype::keyboard, keycode::SPACE);
|
|
Events::bind(BIND_MOVE_SPRINT, inputtype::keyboard, keycode::LEFT_CONTROL);
|
|
Events::bind(BIND_MOVE_CROUCH, inputtype::keyboard, keycode::LEFT_SHIFT);
|
|
Events::bind(BIND_MOVE_CHEAT, inputtype::keyboard, keycode::R);
|
|
Events::bind(BIND_CAM_ZOOM, inputtype::keyboard, keycode::C);
|
|
Events::bind(BIND_CAM_MODE, inputtype::keyboard, keycode::F4);
|
|
Events::bind(BIND_PLAYER_NOCLIP, inputtype::keyboard, keycode::N);
|
|
Events::bind(BIND_PLAYER_FLIGHT, inputtype::keyboard, keycode::F);
|
|
Events::bind(BIND_PLAYER_ATTACK, inputtype::mouse, mousecode::BUTTON_1);
|
|
Events::bind(BIND_PLAYER_BUILD, inputtype::mouse, mousecode::BUTTON_2);
|
|
Events::bind(BIND_PLAYER_PICK, inputtype::mouse, mousecode::BUTTON_3);
|
|
Events::bind(BIND_HUD_INVENTORY, inputtype::keyboard, keycode::TAB);
|
|
} |