VoxelEngine/src/constants.h
2023-12-05 08:19:39 +06:00

30 lines
822 B
C++

#ifndef SRC_CONSTANTS_H_
#define SRC_CONSTANTS_H_
#include <limits>
#include "typedefs.h"
const int ENGINE_VERSION_MAJOR = 0;
const int ENGINE_VERSION_MINOR = 15;
const int CHUNK_W = 16;
const int CHUNK_H = 256;
const int CHUNK_D = 16;
/* Chunk volume (count of voxels per Chunk) */
const int CHUNK_VOL = (CHUNK_W * CHUNK_H * CHUNK_D);
/* BLOCK_VOID is block id used to mark non-existing voxel (voxel of missing chunk) */
const blockid_t BLOCK_VOID = std::numeric_limits<blockid_t>::max();
inline uint vox_index(int x, int y, int z, int w=CHUNK_W, int d=CHUNK_D) {
return (y * d + z) * w + x;
}
//cannot replace defines with const while used for substitution
#define SHADERS_FOLDER "shaders"
#define TEXTURES_FOLDER "textures"
#define FONTS_FOLDER "fonts"
#endif // SRC_CONSTANTS_H_