54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
#include "lua_commons.hpp"
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#include "api_lua.hpp"
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#include "LuaState.hpp"
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#include "../scripting.hpp"
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#include "../../../content/Content.hpp"
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#include "../../../items/ItemDef.hpp"
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namespace scripting {
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extern lua::LuaState* state;
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}
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using namespace scripting;
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static int l_item_name(lua_State* L) {
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auto indices = scripting::content->getIndices();
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lua_Number id = lua_tointeger(L, 1);
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if (static_cast<size_t>(id) >= indices->countItemDefs()) {
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return 0;
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}
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auto def = indices->getItemDef(id);
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lua_pushstring(L, def->name.c_str());
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return 1;
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}
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static int l_item_index(lua_State* L) {
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auto name = scripting::state->requireString(1);
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lua_pushinteger(L, scripting::content->requireItem(name).rt.id);
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return 1;
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}
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static int l_item_stack_size(lua_State* L) {
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auto indices = scripting::content->getIndices();
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lua_Integer id = lua_tointeger(L, 1);
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if (id < 0 || size_t(id) >= indices->countItemDefs()) {
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return 0;
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}
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auto def = indices->getItemDef(id);
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lua_pushinteger(L, def->stackSize);
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return 1;
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}
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static int l_item_defs_count(lua_State* L) {
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lua_pushinteger(L, scripting::indices->countItemDefs());
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return 1;
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}
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const luaL_Reg itemlib [] = {
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{"index", lua_wrap_errors<l_item_index>},
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{"name", lua_wrap_errors<l_item_name>},
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{"stack_size", lua_wrap_errors<l_item_stack_size>},
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{"defs_count", lua_wrap_errors<l_item_defs_count>},
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{NULL, NULL}
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};
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