VoxelEngine/src/world/files/WorldRegions.cpp
2025-11-23 15:22:18 +03:00

437 lines
13 KiB
C++

#include "WorldRegions.hpp"
#include <cstring>
#include <utility>
#include <vector>
#include "debug/Logger.hpp"
#include "coders/json.hpp"
#include "coders/byte_utils.hpp"
#include "coders/rle.hpp"
#include "coders/binary_json.hpp"
#include "items/Inventory.hpp"
#include "maths/voxmaths.hpp"
#include "util/data_io.hpp"
#define REGION_FORMAT_MAGIC ".VOXREG"
static debug::Logger logger("world-regions");
WorldRegion::WorldRegion()
: chunksData(
std::make_unique<std::unique_ptr<ubyte[]>[]>(REGION_CHUNKS_COUNT)
),
sizes(std::make_unique<glm::u32vec2[]>(REGION_CHUNKS_COUNT)) {
}
WorldRegion::~WorldRegion() = default;
void WorldRegion::setUnsaved(bool unsaved) {
this->unsaved = unsaved;
}
bool WorldRegion::isUnsaved() const {
return unsaved;
}
std::unique_ptr<ubyte[]>* WorldRegion::getChunks() const {
return chunksData.get();
}
glm::u32vec2* WorldRegion::getSizes() const {
return sizes.get();
}
void WorldRegion::put(
uint x, uint z, std::unique_ptr<ubyte[]> data, uint32_t size, uint32_t srcSize
) {
size_t chunk_index = z * REGION_SIZE + x;
chunksData[chunk_index] = std::move(data);
sizes[chunk_index] = glm::u32vec2(size, srcSize);
}
ubyte* WorldRegion::getChunkData(uint x, uint z) {
return chunksData[z * REGION_SIZE + x].get();
}
glm::u32vec2 WorldRegion::getChunkDataSize(uint x, uint z) {
return sizes[z * REGION_SIZE + x];
}
WorldRegions::WorldRegions(const io::path& directory) : directory(directory) {
for (size_t i = 0; i < REGION_LAYERS_COUNT; i++) {
layers[i].layer = static_cast<RegionLayerIndex>(i);
}
auto& voxels = layers[REGION_LAYER_VOXELS];
voxels.folder = directory / "regions";
voxels.compression = compression::Method::EXTRLE16;
auto& lights = layers[REGION_LAYER_LIGHTS];
lights.folder = directory / "lights";
lights.compression = compression::Method::EXTRLE8;
layers[REGION_LAYER_INVENTORIES].folder =
directory / "inventories";
layers[REGION_LAYER_ENTITIES].folder = directory / "entities";
auto& blocksData = layers[REGION_LAYER_BLOCKS_DATA];
blocksData.folder = directory / "blocksdata";
}
WorldRegions::~WorldRegions() = default;
void RegionsLayer::writeAll() {
for (auto& it : regions) {
WorldRegion* region = it.second.get();
if (region->getChunks() == nullptr || !region->isUnsaved()) {
continue;
}
const auto& key = it.first;
writeRegion(key[0], key[1], region);
}
}
void WorldRegions::put(
int x,
int z,
RegionLayerIndex layerid,
std::unique_ptr<ubyte[]> data,
size_t srcSize
) {
size_t size = srcSize;
auto& layer = layers[layerid];
int regionX, regionZ, localX, localZ;
calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
WorldRegion* region = layer.getOrCreateRegion(regionX, regionZ);
region->setUnsaved(true);
if (data == nullptr) {
region->put(localX, localZ, nullptr, 0, 0);
return;
}
if (layer.compression != compression::Method::NONE) {
data = compression::compress(
data.get(), size, size, layer.compression);
}
region->put(localX, localZ, std::move(data), size, srcSize);
}
static std::unique_ptr<ubyte[]> write_inventories(
const ChunkInventoriesMap& inventories, uint32_t& datasize
) {
ByteBuilder builder;
builder.putInt32(inventories.size());
for (auto& entry : inventories) {
builder.putInt32(entry.first);
auto map = entry.second->serialize();
auto bytes = json::to_binary(map, true);
builder.putInt32(bytes.size());
builder.put(bytes.data(), bytes.size());
}
auto datavec = builder.data();
datasize = builder.size();
auto data = std::make_unique<ubyte[]>(datasize);
std::memcpy(data.get(), datavec, datasize);
return data;
}
static ChunkInventoriesMap load_inventories(const ubyte* src, uint32_t size) {
ChunkInventoriesMap inventories;
ByteReader reader(src, size);
auto count = reader.getInt32();
for (int i = 0; i < count; i++) {
uint index = reader.getInt32();
uint size = reader.getInt32();
auto map = json::from_binary(reader.pointer(), size);
reader.skip(size);
auto inv = std::make_shared<Inventory>(0, 0);
inv->deserialize(map);
inventories[index] = std::move(inv);
}
return inventories;
}
void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
if (generatorTestMode) {
return;
}
assert(chunk != nullptr);
if (!chunk->flags.lighted) {
return;
}
bool lightsUnsaved = !chunk->flags.loadedLights && doWriteLights;
if (!chunk->flags.unsaved && !lightsUnsaved && !chunk->flags.entities) {
return;
}
int regionX, regionZ, localX, localZ;
calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ);
put(chunk->x,
chunk->z,
REGION_LAYER_VOXELS,
chunk->encode(),
CHUNK_DATA_LEN);
// Writing lights cache
if (doWriteLights && chunk->flags.lighted && chunk->lightmap) {
put(chunk->x,
chunk->z,
REGION_LAYER_LIGHTS,
chunk->lightmap->encode(),
LIGHTMAP_DATA_LEN);
}
// Writing block inventories
if (!chunk->inventories.empty()) {
uint datasize;
auto data = write_inventories(chunk->inventories, datasize);
put(chunk->x,
chunk->z,
REGION_LAYER_INVENTORIES,
std::move(data),
datasize);
}
// Writing entities
if (!entitiesData.empty()) {
auto data = std::make_unique<ubyte[]>(entitiesData.size());
for (size_t i = 0; i < entitiesData.size(); i++) {
data[i] = entitiesData[i];
}
put(chunk->x,
chunk->z,
REGION_LAYER_ENTITIES,
std::move(data),
entitiesData.size());
}
// Writing blocks data
if (chunk->flags.blocksData) {
auto bytes = chunk->blocksMetadata.serialize();
put(chunk->x,
chunk->z,
REGION_LAYER_BLOCKS_DATA,
bytes.release(),
bytes.size());
}
}
std::unique_ptr<ubyte[]> WorldRegions::getVoxels(int x, int z) {
uint32_t size;
uint32_t srcSize;
auto& layer = layers[REGION_LAYER_VOXELS];
auto* data = layer.getData(x, z, size, srcSize);
if (data == nullptr) {
return nullptr;
}
assert(srcSize == CHUNK_DATA_LEN);
return compression::decompress(data, size, srcSize, layer.compression);
}
std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
uint32_t size;
uint32_t srcSize;
auto& layer = layers[REGION_LAYER_LIGHTS];
auto* bytes = layer.getData(x, z, size, srcSize);
if (bytes == nullptr) {
return nullptr;
}
auto data = compression::decompress(
bytes, size, srcSize, layer.compression
);
if (srcSize == LIGHTMAP_DATA_LEN) {
return Lightmap::decode(data.get());
}
return nullptr;
}
ChunkInventoriesMap WorldRegions::fetchInventories(int x, int z) {
uint32_t bytesSize;
uint32_t srcSize;
auto bytes = layers[REGION_LAYER_INVENTORIES].getData(x, z, bytesSize, srcSize);
if (bytes == nullptr) {
return {};
}
return load_inventories(bytes, bytesSize);
}
BlocksMetadata WorldRegions::getBlocksData(int x, int z) {
uint32_t bytesSize;
uint32_t srcSize;
auto bytes = layers[REGION_LAYER_BLOCKS_DATA].getData(x, z, bytesSize, srcSize);
if (bytes == nullptr) {
return {};
}
BlocksMetadata heap;
heap.deserialize(bytes, bytesSize);
return heap;
}
void WorldRegions::processInventories(int x, int z, const InventoryProc& func) {
processRegion(x, z, REGION_LAYER_INVENTORIES,
[=](std::unique_ptr<ubyte[]> data, uint32_t* size) {
auto inventories = load_inventories(data.get(), *size);
for (const auto& [_, inventory] : inventories) {
func(inventory.get());
}
return write_inventories(inventories, *size);
});
}
void WorldRegions::processBlocksData(int x, int z, const BlockDataProc& func) {
auto& voxLayer = layers[REGION_LAYER_VOXELS];
auto& datLayer = layers[REGION_LAYER_BLOCKS_DATA];
if (voxLayer.getRegion(x, z) || datLayer.getRegion(x, z)) {
throw std::runtime_error("not implemented for in-memory regions");
}
auto datRegfile = datLayer.getRegFile({x, z});
if (datRegfile == nullptr) {
throw std::runtime_error("could not open region file");
}
auto voxRegfile = voxLayer.getRegFile({x, z});
if (voxRegfile == nullptr) {
logger.warning() << "missing voxels region - discard blocks data for "
<< x << "_" << z;
deleteRegion(REGION_LAYER_BLOCKS_DATA, x, z);
return;
}
for (uint cz = 0; cz < REGION_SIZE; cz++) {
for (uint cx = 0; cx < REGION_SIZE; cx++) {
int gx = cx + x * REGION_SIZE;
int gz = cz + z * REGION_SIZE;
uint32_t datLength;
uint32_t datSrcSize;
auto datData = RegionsLayer::readChunkData(
gx, gz, datLength, datSrcSize, datRegfile.get()
);
if (datData == nullptr) {
continue;
}
uint32_t voxLength;
uint32_t voxSrcSize;
auto voxData = RegionsLayer::readChunkData(
gx, gz, voxLength, voxSrcSize, voxRegfile.get()
);
if (voxData == nullptr) {
logger.warning()
<< "missing voxels for chunk (" << gx << ", " << gz << ")";
put(gx, gz, REGION_LAYER_BLOCKS_DATA, nullptr, 0);
continue;
}
voxData = compression::decompress(
voxData.get(), voxLength, voxSrcSize, voxLayer.compression
);
BlocksMetadata blocksData;
blocksData.deserialize(datData.get(), datLength);
try {
func(&blocksData, std::move(voxData));
} catch (const std::exception& err) {
logger.error() << "an error ocurred while processing blocks "
"data in chunk (" << gx << ", " << gz << "): " << err.what();
blocksData = {};
}
auto bytes = blocksData.serialize();
put(gx, gz, REGION_LAYER_BLOCKS_DATA, bytes.release(), bytes.size());
}
}
}
dv::value WorldRegions::fetchEntities(int x, int z) {
if (generatorTestMode) {
return nullptr;
}
uint32_t bytesSize;
uint32_t srcSize;
const ubyte* data = layers[REGION_LAYER_ENTITIES].getData(x, z, bytesSize, srcSize);
if (data == nullptr) {
return nullptr;
}
auto map = json::from_binary(data, bytesSize);
if (map.empty()) {
return nullptr;
}
return map;
}
void WorldRegions::processRegion(
int x, int z, RegionLayerIndex layerid, const RegionProc& func
) {
auto& layer = layers[layerid];
if (layer.getRegion(x, z)) {
throw std::runtime_error("not implemented for in-memory regions");
}
auto regfile = layer.getRegFile({x, z});
if (regfile == nullptr) {
throw std::runtime_error("could not open region file");
}
for (uint cz = 0; cz < REGION_SIZE; cz++) {
for (uint cx = 0; cx < REGION_SIZE; cx++) {
int gx = cx + x * REGION_SIZE;
int gz = cz + z * REGION_SIZE;
uint32_t length;
uint32_t srcSize;
auto data =
RegionsLayer::readChunkData(gx, gz, length, srcSize, regfile.get());
if (data == nullptr) {
continue;
}
if (layer.compression != compression::Method::NONE) {
data = compression::decompress(
data.get(), length, srcSize, layer.compression
);
} else {
srcSize = length;
}
if (auto writeData = func(std::move(data), &srcSize)) {
put(gx, gz, layerid, std::move(writeData), srcSize);
}
}
}
}
const io::path& WorldRegions::getRegionsFolder(RegionLayerIndex layerid) const {
return layers[layerid].folder;
}
io::path WorldRegions::getRegionFilePath(RegionLayerIndex layerid, int x, int z) const {
return layers[layerid].getRegionFilePath(x, z);
}
void WorldRegions::writeAll() {
for (auto& layer : layers) {
io::create_directories(layer.folder);
layer.writeAll();
}
}
void WorldRegions::deleteRegion(RegionLayerIndex layerid, int x, int z) {
auto& layer = layers[layerid];
if (layer.getRegFile({x, z}, false)) {
throw std::runtime_error("region file is currently in use");
}
auto file = layer.getRegionFilePath(x, z);
if (io::exists(file)) {
logger.info() << "remove region file " << file.string();
io::remove(file);
}
}
bool WorldRegions::parseRegionFilename(
const std::string& name, int& x, int& z
) {
size_t sep = name.find('_');
if (sep == std::string::npos || sep == 0 || sep == name.length() - 1) {
return false;
}
try {
x = std::stoi(name.substr(0, sep));
z = std::stoi(name.substr(sep + 1));
} catch (std::invalid_argument& err) {
return false;
} catch (std::out_of_range& err) {
return false;
}
return true;
}