Xertis 224604ec69 Adding compression functions to lua scripting
1) добавил две функции
file.gzip_compress(path)
file.gzip_decompress(path)
они сжимают и расжимают файлы по выбранному пути
2024-06-06 13:00:23 +03:00

256 lines
8.1 KiB
C++

#include "lua_commons.hpp"
#include "api_lua.hpp"
#include "LuaState.hpp"
#include "../scripting.hpp"
#include "../../../engine.hpp"
#include "../../../coders/gzip.hpp"
#include "../../../files/files.hpp"
#include "../../../files/engine_paths.hpp"
#include "../../../util/stringutil.hpp"
#include <string>
#include <filesystem>
namespace fs = std::filesystem;
namespace scripting {
extern lua::LuaState* state;
}
using namespace scripting;
static fs::path resolve_path(const std::string& path) {
return engine->getPaths()->resolve(path);
}
static fs::path resolve_path_soft(const std::string& path) {
if (path.find(':') == std::string::npos) {
return path;
}
return engine->getPaths()->resolve(path, false);
}
static int l_file_find(lua_State* L) {
std::string path = state->requireString(1);
try {
lua_pushstring(L, engine->getResPaths()->findRaw(path).c_str());
return 1;
} catch (const std::runtime_error& err) {
return 0;
}
}
static int l_file_resolve(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
lua_pushstring(L, path.u8string().c_str());
return 1;
}
static int l_file_read(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
if (fs::is_regular_file(path)) {
lua_pushstring(L, files::read_string(path).c_str());
return 1;
}
throw std::runtime_error("file does not exists "+util::quote(path.u8string()));
}
static int l_file_write(lua_State*) {
fs::path path = resolve_path(state->requireString(1));
auto text = state->requireString(2);
files::write_string(path, text);
return 1;
}
static int l_file_remove(lua_State*) {
std::string rawpath = state->requireString(1);
fs::path path = resolve_path(rawpath);
auto entryPoint = rawpath.substr(0, rawpath.find(':'));
if (entryPoint != "world") {
throw std::runtime_error("access denied");
}
return state->pushboolean(fs::remove(path));
}
static int l_file_remove_tree(lua_State*) {
std::string rawpath = state->requireString(1);
fs::path path = resolve_path(rawpath);
auto entryPoint = rawpath.substr(0, rawpath.find(':'));
if (entryPoint != "world") {
throw std::runtime_error("access denied");
}
return state->pushinteger(fs::remove_all(path));
}
static int l_file_exists(lua_State*) {
fs::path path = resolve_path_soft(state->requireString(1));
return state->pushboolean(fs::exists(path));
}
static int l_file_isfile(lua_State*) {
fs::path path = resolve_path_soft(state->requireString(1));
return state->pushboolean(fs::is_regular_file(path));
}
static int l_file_isdir(lua_State*) {
fs::path path = resolve_path_soft(state->requireString(1));
return state->pushboolean(fs::is_directory(path));
}
static int l_file_length(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
if (fs::exists(path)){
lua_pushinteger(L, fs::file_size(path));
} else {
lua_pushinteger(L, -1);
}
return 1;
}
static int l_file_mkdir(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
lua_pushboolean(L, fs::create_directory(path));
return 1;
}
static int l_file_mkdirs(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
lua_pushboolean(L, fs::create_directories(path));
return 1;
}
static int l_file_read_bytes(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
if (fs::is_regular_file(path)) {
size_t length = static_cast<size_t>(fs::file_size(path));
auto bytes = files::read_bytes(path, length);
lua_createtable(L, length, 0);
int newTable = lua_gettop(L);
for(size_t i = 0; i < length; i++) {
lua_pushinteger(L, bytes[i]);
lua_rawseti(L, newTable, i+1);
}
return 1;
}
throw std::runtime_error("file does not exists "+util::quote(path.u8string()));
}
static int read_bytes_from_table(lua_State* L, int tableIndex, std::vector<ubyte>& bytes) {
if(!lua_istable(L, tableIndex)) {
throw std::runtime_error("table expected");
} else {
lua_pushnil(L);
while(lua_next(L, tableIndex - 1) != 0) {
const int byte = lua_tointeger(L, -1);
if(byte < 0 || byte > 255) {
throw std::runtime_error("invalid byte '"+std::to_string(byte)+"'");
}
bytes.push_back(byte);
lua_pop(L, 1);
}
return 1;
}
}
static int l_file_write_bytes(lua_State* L) {
int pathIndex = 1;
if(!lua_isstring(L, pathIndex)) {
throw std::runtime_error("string expected");
}
fs::path path = resolve_path(state->requireString(pathIndex));
std::vector<ubyte> bytes;
int result = read_bytes_from_table(L, -1, bytes);
if(result != 1) {
return result;
} else {
lua_pushboolean(L, files::write_bytes(path, bytes.data(), bytes.size()));
return 1;
}
}
static int l_file_list_all_res(lua_State* L, const std::string& path) {
auto files = engine->getResPaths()->listdirRaw(path);
lua_createtable(L, files.size(), 0);
for (size_t i = 0; i < files.size(); i++) {
lua_pushstring(L, files[i].c_str());
lua_rawseti(L, -2, i+1);
}
return 1;
}
static int l_file_list(lua_State* L) {
std::string dirname = state->requireString(1);
if (dirname.find(':') == std::string::npos) {
return l_file_list_all_res(L, dirname);
}
fs::path path = resolve_path(dirname);
if (!fs::is_directory(path)) {
throw std::runtime_error(util::quote(path.u8string())+" is not a directory");
}
lua_createtable(L, 0, 0);
size_t index = 1;
for (auto& entry : fs::directory_iterator(path)) {
auto name = entry.path().filename().u8string();
auto file = dirname + "/" + name;
lua_pushstring(L, file.c_str());
lua_rawseti(L, -2, index);
index++;
}
return 1;
}
static int l_file_gzip_compress(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
if (fs::is_regular_file(path)) {
size_t length = static_cast<size_t>(fs::file_size(path));
auto compressed_bytes = gzip::compress(files::read_bytes(path, length).get(), length);
lua_pushboolean(L, files::write_bytes(path, compressed_bytes.data(), compressed_bytes.size()));
return 1;
}
throw std::runtime_error("file does not exist " + util::quote(path.u8string()));
}
static int l_file_gzip_decompress(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
if (fs::is_regular_file(path)) {
size_t length = static_cast<size_t>(fs::file_size(path));
auto decompressed_bytes = gzip::decompress(files::read_bytes(path, length).get(), length);
lua_pushboolean(L, files::write_bytes(path, decompressed_bytes.data(), decompressed_bytes.size()));
return 1;
}
throw std::runtime_error("file does not exist " + util::quote(path.u8string()));
}
const luaL_Reg filelib [] = {
{"exists", lua_wrap_errors<l_file_exists>},
{"find", lua_wrap_errors<l_file_find>},
{"isdir", lua_wrap_errors<l_file_isdir>},
{"isfile", lua_wrap_errors<l_file_isfile>},
{"length", lua_wrap_errors<l_file_length>},
{"list", lua_wrap_errors<l_file_list>},
{"mkdir", lua_wrap_errors<l_file_mkdir>},
{"mkdirs", lua_wrap_errors<l_file_mkdirs>},
{"read_bytes", lua_wrap_errors<l_file_read_bytes>},
{"read", lua_wrap_errors<l_file_read>},
{"remove", lua_wrap_errors<l_file_remove>},
{"remove_tree", lua_wrap_errors<l_file_remove_tree>},
{"resolve", lua_wrap_errors<l_file_resolve>},
{"write_bytes", lua_wrap_errors<l_file_write_bytes>},
{"write", lua_wrap_errors<l_file_write>},
{"gzip_compress", lua_wrap_errors<l_file_gzip_compress>},
{"gzip_decompress", lua_wrap_errors<l_file_gzip_decompress>},
{NULL, NULL}
};