136 lines
3.9 KiB
C++
136 lines
3.9 KiB
C++
#include "ChunksController.hpp"
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#include <limits.h>
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#include <iostream>
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#include <memory>
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#include "content/Content.hpp"
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#include "files/WorldFiles.hpp"
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#include "graphics/core/Mesh.hpp"
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#include "lighting/Lighting.hpp"
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#include "maths/voxmaths.hpp"
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#include "util/timeutil.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/Chunks.hpp"
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#include "voxels/ChunksStorage.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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#include "world/generator/WorldGenerator.hpp"
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const uint MAX_WORK_PER_FRAME = 128;
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const uint MIN_SURROUNDING = 9;
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ChunksController::ChunksController(Level& level, uint padding)
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: level(level),
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chunks(*level.chunks),
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lighting(*level.lighting),
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padding(padding),
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generator(std::make_unique<WorldGenerator>(
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level.content->generators.require(level.getWorld()->getGenerator()),
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level.content,
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level.getWorld()->getSeed()
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)) {}
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ChunksController::~ChunksController() = default;
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void ChunksController::update(
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int64_t maxDuration, int loadDistance, int centerX, int centerY
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) {
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generator->update(centerX, centerY, loadDistance);
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int64_t mcstotal = 0;
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for (uint i = 0; i < MAX_WORK_PER_FRAME; i++) {
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timeutil::Timer timer;
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if (loadVisible()) {
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int64_t mcs = timer.stop();
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if (mcstotal + mcs < maxDuration * 1000) {
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mcstotal += mcs;
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continue;
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}
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}
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break;
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}
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}
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bool ChunksController::loadVisible() {
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int sizeX = chunks.getWidth();
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int sizeY = chunks.getHeight();
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int nearX = 0;
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int nearZ = 0;
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bool assigned = false;
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int minDistance = ((sizeX - padding * 2) / 2) * ((sizeY - padding * 2) / 2);
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for (uint z = padding; z < sizeY - padding; z++) {
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for (uint x = padding; x < sizeX - padding; x++) {
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int index = z * sizeX + x;
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auto& chunk = chunks.getChunks()[index];
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if (chunk != nullptr) {
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if (chunk->flags.loaded && !chunk->flags.lighted) {
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if (buildLights(chunk)) {
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return true;
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}
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}
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continue;
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}
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int lx = x - sizeX / 2;
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int lz = z - sizeY / 2;
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int distance = (lx * lx + lz * lz);
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if (distance < minDistance) {
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minDistance = distance;
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nearX = x;
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nearZ = z;
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assigned = true;
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}
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}
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}
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const auto& chunk = chunks.getChunks()[nearZ * sizeX + nearX];
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if (chunk != nullptr || !assigned) {
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return false;
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}
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int offsetX = chunks.getOffsetX();
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int offsetY = chunks.getOffsetY();
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createChunk(nearX + offsetX, nearZ + offsetY);
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return true;
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}
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bool ChunksController::buildLights(const std::shared_ptr<Chunk>& chunk) {
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int surrounding = 0;
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for (int oz = -1; oz <= 1; oz++) {
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for (int ox = -1; ox <= 1; ox++) {
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if (chunks.getChunk(chunk->x + ox, chunk->z + oz)) surrounding++;
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}
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}
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if (surrounding == MIN_SURROUNDING) {
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bool lightsCache = chunk->flags.loadedLights;
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if (!lightsCache) {
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lighting.buildSkyLight(chunk->x, chunk->z);
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}
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lighting.onChunkLoaded(chunk->x, chunk->z, !lightsCache);
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chunk->flags.lighted = true;
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return true;
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}
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return false;
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}
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void ChunksController::createChunk(int x, int z) {
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auto chunk = level.chunksStorage->create(x, z);
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chunks.putChunk(chunk);
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auto& chunkFlags = chunk->flags;
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if (!chunkFlags.loaded) {
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generator->generate(chunk->voxels, x, z);
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chunkFlags.unsaved = true;
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}
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chunk->updateHeights();
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if (!chunkFlags.loadedLights) {
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Lighting::prebuildSkyLight(chunk.get(), level.content->getIndices());
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}
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chunkFlags.loaded = true;
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chunkFlags.ready = true;
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}
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