56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#include "scripting_hud.h"
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#include "scripting.h"
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#include "lua/api_lua.h"
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#include "lua/LuaState.h"
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#include "../../debug/Logger.h"
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#include "../../frontend/hud.h"
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#include "../../objects/Player.h"
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#include "../../files/files.h"
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#include "../../engine.h"
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#include <iostream>
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namespace scripting {
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extern lua::LuaState* state;
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}
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static debug::Logger logger("scripting-hud");
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Hud* scripting::hud = nullptr;
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void scripting::on_frontend_init(Hud* hud) {
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scripting::hud = hud;
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scripting::state->openlib("hud", hudlib, 0);
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for (auto& pack : scripting::engine->getContentPacks()) {
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emit_event(pack.id + ".hudopen", [&] (lua::LuaState* state) {
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state->pushinteger(hud->getPlayer()->getId());
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return 1;
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});
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}
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}
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void scripting::on_frontend_close() {
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for (auto& pack : scripting::engine->getContentPacks()) {
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emit_event(pack.id + ".hudclose", [&] (lua::LuaState* state) {
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state->pushinteger(hud->getPlayer()->getId());
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return 1;
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});
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}
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scripting::hud = nullptr;
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}
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void scripting::load_hud_script(int env, std::string packid, fs::path file) {
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std::string src = files::read_string(file);
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logger.info() << "loading script " << file.u8string();
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state->loadbuffer(env, src, file.u8string());
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state->callNoThrow(0);
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register_event(env, "init", packid+".init");
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register_event(env, "on_hud_open", packid+".hudopen");
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register_event(env, "on_hud_close", packid+".hudclose");
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}
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