133 lines
4.0 KiB
C++
133 lines
4.0 KiB
C++
#include "libentity.hpp"
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#include "../../../util/stringutil.hpp"
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static int l_rigidbody_get_vel(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushvec3_arr(L, entity->getRigidbody().hitbox.velocity);
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}
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return 0;
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}
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static int l_rigidbody_set_vel(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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entity->getRigidbody().hitbox.velocity = lua::tovec3(L, 2);
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}
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return 0;
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}
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static int l_rigidbody_is_enabled(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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lua::pushboolean(L, entity->getRigidbody().enabled);
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}
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return 0;
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}
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static int l_rigidbody_set_enabled(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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entity->getRigidbody().enabled = lua::toboolean(L, 2);
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}
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return 0;
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}
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static int l_rigidbody_get_size(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushvec3_arr(L, entity->getRigidbody().hitbox.halfsize * 2.0f);
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}
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return 0;
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}
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static int l_rigidbody_set_size(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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entity->getRigidbody().hitbox.halfsize = lua::tovec3(L, 2) * 0.5f;
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}
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return 0;
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}
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static int l_rigidbody_get_gravity_scale(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushnumber(L, entity->getRigidbody().hitbox.gravityScale);
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}
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return 0;
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}
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static int l_rigidbody_set_gravity_scale(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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entity->getRigidbody().hitbox.gravityScale = lua::tonumber(L, 2);
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}
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return 0;
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}
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static int l_rigidbody_is_vdamping(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushboolean(L, entity->getRigidbody().hitbox.verticalDamping);
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}
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return 0;
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}
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static int l_rigidbody_set_vdamping(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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entity->getRigidbody().hitbox.verticalDamping = lua::toboolean(L, 2);
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}
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return 0;
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}
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static int l_rigidbody_is_grounded(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushboolean(L, entity->getRigidbody().hitbox.grounded);
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}
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return 0;
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}
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static int l_rigidbody_is_crouching(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushboolean(L, entity->getRigidbody().hitbox.crouching);
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}
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return 0;
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}
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static int l_rigidbody_set_crouching(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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entity->getRigidbody().hitbox.crouching = lua::toboolean(L, 2);
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}
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return 0;
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}
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static int l_rigidbody_get_body_type(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushstring(L, to_string(entity->getRigidbody().hitbox.type));
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}
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return 0;
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}
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static int l_rigidbody_set_body_type(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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if (auto type = BodyType_from(lua::tostring(L, 2))) {
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entity->getRigidbody().hitbox.type = *type;
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} else {
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throw std::runtime_error(
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"unknown body type "+util::quote(lua::tostring(L, 2)));
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}
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}
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return 0;
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}
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const luaL_Reg rigidbodylib [] = {
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{"is_enabled", lua::wrap<l_rigidbody_is_enabled>},
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{"set_enabled", lua::wrap<l_rigidbody_set_enabled>},
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{"get_vel", lua::wrap<l_rigidbody_get_vel>},
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{"set_vel", lua::wrap<l_rigidbody_set_vel>},
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{"get_size", lua::wrap<l_rigidbody_get_size>},
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{"set_size", lua::wrap<l_rigidbody_set_size>},
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{"get_gravity_scale", lua::wrap<l_rigidbody_get_gravity_scale>},
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{"set_gravity_scale", lua::wrap<l_rigidbody_set_gravity_scale>},
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{"is_vdamping", lua::wrap<l_rigidbody_is_vdamping>},
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{"set_vdamping", lua::wrap<l_rigidbody_set_vdamping>},
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{"is_grounded", lua::wrap<l_rigidbody_is_grounded>},
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{"is_crouching", lua::wrap<l_rigidbody_is_crouching>},
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{"set_crouching", lua::wrap<l_rigidbody_set_crouching>},
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{"get_body_type", lua::wrap<l_rigidbody_get_body_type>},
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{"set_body_type", lua::wrap<l_rigidbody_set_body_type>},
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{NULL, NULL}
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};
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