VoxelEngine/src/items/ItemDef.h
2024-01-11 18:02:27 +03:00

42 lines
860 B
C++

#ifndef CONTENT_ITEMS_ITEM_DEF_H_
#define CONTENT_ITEMS_ITEM_DEF_H_
#include <string>
#include <glm/glm.hpp>
#include "../typedefs.h"
struct item_funcs_set {
bool init: 1;
};
enum class item_icon_type {
none, // invisible (core:empty) must not be rendered
sprite, // textured quad: icon is `atlas_name:texture_name`
block, // block preview: icon is string block id
};
class ItemDef {
public:
std::string const name;
bool generated = false;
uint8_t emission[4] {0, 0, 0, 0};
item_icon_type iconType = item_icon_type::sprite;
std::string icon = "block:notfound";
std::string placingBlock = "core:air";
struct {
itemid_t id;
item_funcs_set funcsset {};
blockid_t placingBlock;
bool emissive = false;
} rt;
ItemDef(std::string name);
};
#endif //CONTENT_ITEMS_ITEM_DEF_H_