#include "lua_commons.hpp" #include "api_lua.hpp" #include "LuaState.hpp" #include "../../../engine.hpp" #include "../../../files/settings_io.hpp" #include "../../../files/engine_paths.hpp" #include "../../../frontend/menu.hpp" #include "../../../frontend/screens/MenuScreen.hpp" #include "../../../logic/LevelController.hpp" #include "../../../logic/EngineController.hpp" #include "../../../world/Level.hpp" #include "../../../window/Events.hpp" #include "../../../window/Window.hpp" #include "../../../world/WorldGenerators.hpp" #include "../scripting.hpp" #include #include namespace scripting { extern lua::LuaState* state; } static int l_new_world(lua_State* L) { auto name = lua_tostring(L, 1); auto seed = lua_tostring(L, 2); auto generator = lua_tostring(L, 3); auto controller = scripting::engine->getController(); controller->createWorld(name, seed, generator); return 0; } static int l_open_world(lua_State* L) { auto name = lua_tostring(L, 1); auto controller = scripting::engine->getController(); controller->openWorld(name, false); return 0; } static int l_reopen_world(lua_State*) { auto controller = scripting::engine->getController(); controller->reopenWorld(scripting::level->getWorld()); return 0; } static int l_close_world(lua_State* L) { if (scripting::controller == nullptr) { throw std::runtime_error("no world open"); } bool save_world = lua_toboolean(L, 1); if (save_world) { scripting::controller->saveWorld(); } // destroy LevelScreen and run quit callbacks scripting::engine->setScreen(nullptr); // create and go to menu screen scripting::engine->setScreen(std::make_shared(scripting::engine)); return 0; } static int l_delete_world(lua_State* L) { auto name = lua_tostring(L, 1); auto controller = scripting::engine->getController(); controller->deleteWorld(name); return 0; } static int l_reconfig_packs(lua_State* L) { if (!lua_istable(L, 1)) { throw std::runtime_error("strings array expected as the first argument"); } if (!lua_istable(L, 2)) { throw std::runtime_error("strings array expected as the second argument"); } std::vector addPacks; if (!lua_istable(L, 1)) { throw std::runtime_error("an array expected as argument 1"); } int addLen = lua_objlen(L, 1); for (int i = 0; i < addLen; i++) { lua_rawgeti(L, 1, i+1); addPacks.emplace_back(lua_tostring(L, -1)); lua_pop(L, 1); } std::vector remPacks; if (!lua_istable(L, 2)) { throw std::runtime_error("an array expected as argument 2"); } int remLen = lua_objlen(L, 2); for (int i = 0; i < remLen; i++) { lua_rawgeti(L, 2, i+1); remPacks.emplace_back(lua_tostring(L, -1)); lua_pop(L, 1); } auto controller = scripting::engine->getController(); controller->reconfigPacks(scripting::controller, addPacks, remPacks); return 0; } static int l_get_setting(lua_State* L) { auto name = lua_tostring(L, 1); const auto value = scripting::engine->getSettingsHandler().getValue(name); scripting::state->pushvalue(value); return 1; } static int l_set_setting(lua_State* L) { auto name = lua_tostring(L, 1); const auto value = scripting::state->tovalue(2); scripting::engine->getSettingsHandler().setValue(name, value); return 0; } static int l_str_setting(lua_State* L) { auto name = lua_tostring(L, 1); const auto string = scripting::engine->getSettingsHandler().toString(name); scripting::state->pushstring(string); return 1; } static int l_get_setting_info(lua_State* L) { auto name = lua_tostring(L, 1); auto setting = scripting::engine->getSettingsHandler().getSetting(name); lua_createtable(L, 0, 1); if (auto number = dynamic_cast(setting)) { lua_pushnumber(L, number->getMin()); lua_setfield(L, -2, "min"); lua_pushnumber(L, number->getMax()); lua_setfield(L, -2, "max"); return 1; } if (auto integer = dynamic_cast(setting)) { lua_pushinteger(L, integer->getMin()); lua_setfield(L, -2, "min"); lua_pushinteger(L, integer->getMax()); lua_setfield(L, -2, "max"); return 1; } lua_pop(L, 1); throw std::runtime_error("unsupported setting type"); } static int l_quit(lua_State*) { Window::setShouldClose(true); return 0; } static int l_get_default_generator(lua_State* L) { lua_pushstring(L, WorldGenerators::getDefaultGeneratorID().c_str()); return 1; } static int l_get_generators(lua_State* L) { const auto& generators = WorldGenerators::getGeneratorsIDs(); lua_createtable(L, generators.size(), 0); int i = 0; for (auto& id : generators) { lua_pushstring(L, id.c_str()); lua_rawseti(L, -2, i + 1); i++; } return 1; } const luaL_Reg corelib [] = { {"new_world", lua_wrap_errors}, {"open_world", lua_wrap_errors}, {"reopen_world", lua_wrap_errors}, {"close_world", lua_wrap_errors}, {"delete_world", lua_wrap_errors}, {"reconfig_packs", lua_wrap_errors}, {"get_setting", lua_wrap_errors}, {"set_setting", lua_wrap_errors}, {"str_setting", lua_wrap_errors}, {"get_setting_info", lua_wrap_errors}, {"quit", lua_wrap_errors}, {"get_default_generator", lua_wrap_errors}, {"get_generators", lua_wrap_errors}, {NULL, NULL} };