#pragma once #include "presets/NotePreset.hpp" /// @brief 3D text instance class TextNote { std::wstring text; NotePreset preset; glm::vec3 position; public: TextNote(std::wstring text, NotePreset preset, glm::vec3 position); const std::wstring& getText() const; const NotePreset& getPreset() const; const glm::vec3& getPosition() const; };