# *app* library A library for high-level engine control, available only in script or test mode. The script/test name without the path and extension is available as `app.script`. The file path can be obtained as: ```lua local filename = "script:"..app.script..".lua" ``` Since the control script may not belong to any of the packs, it does not belongs to its own package and has its own global namespace in which all global functions and tables are available, as well as the `app` library. ## Functions ```lua app.tick() ``` Performs one tick of the main engine loop. ```lua app.sleep(time: number) ``` Waits for the specified time in seconds, performing the main engine loop. ```lua app.sleep_until( -- function that checks the condition for ending the wait predicate: function() -> bool, -- maximum number of engine loop ticks after which -- a "max ticks exceed" exception will be thrown [optional] max_ticks = 1e9, -- maximum wait time in seconds. -- (works with system time, including test mode) [optional] timeout = 1e9 ) ``` Waits for the condition checked by the function to be true, performing the main engine loop. ```lua app.quit() ``` Terminates the engine, printing the call stack to trace the function call location. ```lua app.reconfig_packs( -- packs to add add_packs: table, -- packs to remove remove_packs: table ) ``` Updates the packs configuration, checking its correctness (dependencies and availability of packs). Automatically adds dependencies. To remove all packs from the configuration, you can use `pack.get_installed()`: ```lua app.reconfig_packs({}, pack.get_installed()) ``` In this case, `base` will also be removed from the configuration. ```lua app.config_packs( -- expected set of packs (excluding dependencies) packs: table ) ``` Updates the packs configuration, automatically removing unspecified ones, adding those missing in the previous configuration. Uses app.reconfig_packs. ```lua app.is_content_loaded() -> bool ``` Checks if content is loaded. ```lua app.new_world( -- world name, empty string will create a nameless world name: str, -- generation seed seed: str, -- generator name generator: str -- local player id [optional] local_player: int=0 ) ``` Creates a new world and opens it. ```lua app.open_world(name: str) ``` Opens a world by name. ```lua app.reopen_world() ``` Reopens the world. ```lua app.save_world() ``` Saves the world. ```lua app.close_world( -- save the world before closing [optional] save_world: bool=false ) ``` Closes the world. ```lua app.delete_world(name: str) ``` Deletes a world by name. ```lua app.get_version() -> int, int ``` Returns the major and minor versions of the engine. ```lua app.get_setting(name: str) -> value ``` Returns the value of a setting. Throws an exception if the setting does not exist. ```lua app.set_setting(name: str, value: value) ``` Sets the value of a setting. Throws an exception if the setting does not exist. ```lua app.get_setting_info(name: str) -> { -- default value def: value, -- minimum value [only for numeric settings] min: number, -- maximum value [only for numeric settings] max: number } ``` Returns a table with information about a setting. Throws an exception if the setting does not exist. ```lua app.focus() ``` Brings the window to front and sets input focus. ```lua app.create_memory_device( -- entry-point name name: str ) ``` Creates an in-memory filesystem.