#ifndef WINDOW_CAMERA_H_ #define WINDOW_CAMERA_H_ #include class Camera { void updateVectors(); float fov; public: glm::vec3 front; glm::vec3 up; glm::vec3 right; glm::vec3 dir; glm::vec3 position; float zoom; glm::mat4 rotation; bool perspective = true; bool flipped = false; float aspect = 0.0f; Camera(glm::vec3 position, float fov); void rotate(float x, float y, float z); glm::mat4 getProjection(); glm::mat4 getView(bool position=true); glm::mat4 getProjView(bool position=true); void setFov(float fov); float getFov() const; }; #endif /* WINDOW_CAMERA_H_ */