# Run in windows with compiled executable file:
[EXE for windows](https://drive.google.com/file/d/1lkFc5nyYOs0Yyu1wmOoAAwEp4r9jO1tE/view?usp=sharing)
[MinGW libraries (include & lib) + glew32.dll](https://drive.google.com/file/d/1k1Hnbz2Uhr4-03upt2yHxKws396HQDra/view?usp=sharing)
# Controls:
- **Tab** - toggle camera control
- **W,A,S,D** - movement
- **Space** - jump
- **LMB** - remove block
- **RMB** - place block
- **F** - toggle flight mode
- **Esc** - exit
# Run in linux:
`$ git clone https://github.com/MihailRis/VoxelEngine-Cpp.git`
`$ cd VoxelEngine-Cpp/Debug`
`$ make`
`$ ./voxel_engine`
#### Build with CMake
```sh
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake ../
cmake --build .
```
## Instal libs:
#### Debian-based distro:
`$ sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev`
#### RHEL-based distro:
`$ sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel openal-devel`
#### Arch-based distro:
If you use X11
`$ sudo pacman -S glfw-x11 glew glm libpng openal`
If you use Wayland
`$ sudo pacman -S glfw-wayland glew glm libpng openal`
# Note for MinGW compiling:
To fix problem with `#include ` get headers `mingw.thread.h` and `mingw.invoke.h` from:
https://github.com/meganz/mingw-std-threads