#ifndef GLSL_WORLD_UNIFORMS_ #define GLSL_WORLD_UNIFORMS_ uniform mat4 u_model; uniform mat4 u_proj; uniform mat4 u_view; uniform vec3 u_cameraPos; uniform float u_gamma; uniform float u_opacity; uniform float u_timer; uniform samplerCube u_skybox; uniform vec3 u_torchlightColor; uniform float u_torchlightDistance; #endif // GLSL_WORLD_UNIFORMS_