#include "InputBindBox.hpp" #include "Label.hpp" #include "../../core/GfxContext.hpp" #include "../../core/Batch2D.hpp" #include "../../../util/stringutil.h" using namespace gui; InputBindBox::InputBindBox(Binding& binding, glm::vec4 padding) : Panel(glm::vec2(100,32), padding, 0), binding(binding) { label = std::make_shared