#ifndef VOXELS_VOXEL_H_ #define VOXELS_VOXEL_H_ #include "../typedefs.h" #define BLOCK_DIR_X 0x1 #define BLOCK_DIR_Y 0x0 #define BLOCK_DIR_Z 0x2 // limited to 16 block orientations const int BLOCK_ROT_MASK = 0xF; struct voxel { blockid_t id; uint8_t states; }; #endif /* VOXELS_VOXEL_H_ */