#ifndef VOXELS_DEFAULTWORLDGENERATOR_H_ #define VOXELS_DEFAULTWORLDGENERATOR_H_ #include "../typedefs.h" #include "../voxels/WorldGenerator.h" struct voxel; class Content; class DefaultWorldGenerator : WorldGenerator { public: DefaultWorldGenerator(const Content* content) : WorldGenerator(content) {} void generate(voxel* voxels, int x, int z, int seed); }; #endif /* VOXELS_DEFAULTWORLDGENERATOR_H_ */