#include "GUI.h" #include "UINode.h" #include "panels.h" #include #include #include "../../assets/Assets.h" #include "../../graphics/Batch2D.h" #include "../../graphics/Shader.h" #include "../../graphics/GfxContext.h" #include "../../window/Events.h" #include "../../window/input.h" #include "../../window/Camera.h" using glm::vec2; using glm::vec3; using std::string; using std::shared_ptr; using namespace gui; GUI::GUI() { container = new Container(vec2(0, 0), vec2(1000)); uicamera = new Camera(vec3(), Window::height); uicamera->perspective = false; uicamera->flipped = true; menu = new PagesControl(); container->add(menu); container->scrollable(false); } GUI::~GUI() { delete uicamera; delete container; } PagesControl* GUI::getMenu() { return menu; } void GUI::actMouse(float delta) { auto hover = container->getAt(Events::cursor, nullptr); if (this->hover && this->hover != hover) { this->hover->setHover(false); } if (hover) { hover->setHover(true); if (Events::scroll) { hover->scrolled(Events::scroll); } } this->hover = hover; if (Events::jclicked(mousecode::BUTTON_1)) { if (pressed == nullptr && this->hover) { pressed = hover; pressed->click(this, Events::cursor.x, Events::cursor.y); if (focus && focus != pressed) { focus->defocus(); } if (focus != pressed) { focus = pressed; focus->focus(this); return; } } if (this->hover == nullptr && focus) { focus->defocus(); focus = nullptr; } } else if (pressed) { pressed->mouseRelease(this, Events::cursor.x, Events::cursor.y); pressed = nullptr; } if (hover) { for (int i = mousecode::BUTTON_1; i < mousecode::BUTTON_1+12; i++) { if (Events::jclicked(i)) { hover->clicked(this, i); } } } } void GUI::act(float delta) { container->setSize(vec2(Window::width, Window::height)); container->act(delta); auto prevfocus = focus; if (!Events::_cursor_locked) { actMouse(delta); } if (focus) { if (Events::jpressed(keycode::ESCAPE)) { focus->defocus(); focus = nullptr; } else { for (auto codepoint : Events::codepoints) { focus->typed(codepoint); } for (auto key : Events::pressedKeys) { focus->keyPressed(key); } if (!Events::_cursor_locked) { if (Events::clicked(mousecode::BUTTON_1)) { focus->mouseMove(this, Events::cursor.x, Events::cursor.y); } } } } if (focus && !focus->isFocused()) { focus = nullptr; } } void GUI::draw(const GfxContext* pctx, Assets* assets) { auto& viewport = pctx->getViewport(); glm::vec2 wsize = viewport.size(); menu->setCoord((wsize - menu->getSize()) / 2.0f); uicamera->setFov(wsize.y); Shader* uishader = assets->getShader("ui"); uishader->use(); uishader->uniformMatrix("u_projview", uicamera->getProjection()*uicamera->getView()); pctx->getBatch2D()->begin(); container->draw(pctx, assets); } shared_ptr GUI::getFocused() const { return focus; } bool GUI::isFocusCaught() const { return focus && focus->isFocuskeeper(); } void GUI::addBack(std::shared_ptr panel) { container->addBack(panel); } void GUI::add(shared_ptr panel) { container->add(panel); } void GUI::remove(shared_ptr panel) { container->remove(panel); } void GUI::store(string name, shared_ptr node) { storage[name] = node; } shared_ptr GUI::get(string name) { auto found = storage.find(name); if (found == storage.end()) { return nullptr; } return found->second; } void GUI::remove(string name) { storage.erase(name); } void GUI::setFocus(shared_ptr node) { if (focus) { focus->defocus(); } focus = node; if (focus) { focus->focus(this); } }