function on_random_update(x, y, z) local dirtid = block.index('base:dirt'); if block.is_solid_at(x, y+1, z) then block.set(x, y, z, dirtid, 0) else local grassblockid = block.index('base:grass_block') for lx=-1,1 do for ly=-1,1 do for lz=-1,1 do if block.get(x + lx, y + ly, z + lz) == dirtid then if not block.is_solid_at(x + lx, y + ly + 1, z + lz) then block.set(x + lx, y + ly, z + lz, grassblockid, 0) return end end end end end end end