#include "Engine.hpp" #ifndef GLEW_STATIC #define GLEW_STATIC #endif #include "debug/Logger.hpp" #include "assets/AssetsLoader.hpp" #include "audio/audio.hpp" #include "coders/GLSLExtension.hpp" #include "coders/imageio.hpp" #include "coders/json.hpp" #include "coders/toml.hpp" #include "coders/commons.hpp" #include "content/ContentControl.hpp" #include "core_defs.hpp" #include "io/io.hpp" #include "frontend/locale.hpp" #include "frontend/menu.hpp" #include "frontend/screens/Screen.hpp" #include "graphics/render/ModelsGenerator.hpp" #include "graphics/core/DrawContext.hpp" #include "graphics/core/ImageData.hpp" #include "graphics/core/Shader.hpp" #include "graphics/ui/GUI.hpp" #include "objects/rigging.hpp" #include "logic/EngineController.hpp" #include "logic/CommandsInterpreter.hpp" #include "logic/scripting/scripting.hpp" #include "logic/scripting/scripting_hud.hpp" #include "network/Network.hpp" #include "util/platform.hpp" #include "window/Camera.hpp" #include "window/input.hpp" #include "window/Window.hpp" #include "world/Level.hpp" #include "Mainloop.hpp" #include "ServerMainloop.hpp" #include #include #include #include #include #include static debug::Logger logger("engine"); static std::unique_ptr load_icon() { try { auto file = "res:textures/misc/icon.png"; if (io::exists(file)) { return imageio::read(file); } } catch (const std::exception& err) { logger.error() << "could not load window icon: " << err.what(); } return nullptr; } Engine::Engine() = default; Engine::~Engine() = default; static std::unique_ptr instance = nullptr; Engine& Engine::getInstance() { if (!instance) { instance = std::make_unique(); } return *instance; } void Engine::initialize(CoreParameters coreParameters) { params = std::move(coreParameters); settingsHandler = std::make_unique(settings); cmd = std::make_unique(); network = network::Network::create(settings.network); logger.info() << "engine version: " << ENGINE_VERSION_STRING; if (params.headless) { logger.info() << "headless mode is enabled"; } paths.setResourcesFolder(params.resFolder); paths.setUserFilesFolder(params.userFolder); paths.prepare(); if (!params.scriptFile.empty()) { paths.setScriptFolder(params.scriptFile.parent_path()); } loadSettings(); controller = std::make_unique(*this); if (!params.headless) { std::string title = "VoxelCore v" + std::to_string(ENGINE_VERSION_MAJOR) + "." + std::to_string(ENGINE_VERSION_MINOR); if (ENGINE_DEBUG_BUILD) { title += " [debug]"; } auto [window, input] = Window::initialize(&settings.display, title); if (!window || !input){ throw initialize_error("could not initialize window"); } window->setFramerate(settings.display.framerate.get()); time.set(window->time()); if (auto icon = load_icon()) { icon->flipY(); window->setIcon(icon.get()); } this->window = std::move(window); this->input = std::move(input); loadControls(); gui = std::make_unique(*this); if (ENGINE_DEBUG_BUILD) { menus::create_version_label(*gui); } keepAlive(settings.display.fullscreen.observe( [this](bool value) { if (value != this->window->isFullscreen()) { this->window->toggleFullscreen(); } }, true )); } audio::initialize(!params.headless, settings.audio); bool langNotSet = settings.ui.language.get() == "auto"; if (langNotSet) { settings.ui.language.set( langs::locale_by_envlocale(platform::detect_locale()) ); } content = std::make_unique(paths, *input, [this]() { langs::setup(langs::get_current(), paths.resPaths.collectRoots()); if (!isHeadless()) { loadAssets(); } }); scripting::initialize(this); if (!isHeadless()) { gui->setPageLoader(scripting::create_page_loader()); } keepAlive(settings.ui.language.observe([this](auto lang) { langs::setup(lang, paths.resPaths.collectRoots()); }, true)); } void Engine::loadSettings() { io::path settings_file = EnginePaths::SETTINGS_FILE; if (io::is_regular_file(settings_file)) { logger.info() << "loading settings"; std::string text = io::read_string(settings_file); try { toml::parse(*settingsHandler, settings_file.string(), text); } catch (const parsing_error& err) { logger.error() << err.errorLog(); throw; } } } void Engine::loadControls() { io::path controls_file = EnginePaths::CONTROLS_FILE; if (io::is_regular_file(controls_file)) { logger.info() << "loading controls"; std::string text = io::read_string(controls_file); input->getBindings().read( toml::parse(controls_file.string(), text), BindType::BIND ); } } void Engine::updateHotkeys() { if (input->jpressed(Keycode::F2)) { saveScreenshot(); } if (input->jpressed(Keycode::F8)) { gui->toggleDebug(); } if (input->jpressed(Keycode::F11)) { settings.display.fullscreen.toggle(); } } void Engine::saveScreenshot() { auto image = window->takeScreenshot(); image->flipY(); io::path filename = paths.getNewScreenshotFile("png"); imageio::write(filename.string(), image.get()); logger.info() << "saved screenshot as " << filename.string(); } void Engine::run() { if (params.headless) { ServerMainloop(*this).run(); } else { Mainloop(*this).run(); } } void Engine::postUpdate() { network->update(); postRunnables.run(); scripting::process_post_runnables(); } void Engine::updateFrontend() { double delta = time.getDelta(); updateHotkeys(); audio::update(delta); gui->act(delta, window->getSize()); screen->update(delta); gui->postAct(); } void Engine::nextFrame() { window->setFramerate( window->isIconified() && settings.display.limitFpsIconified.get() ? 20 : settings.display.framerate.get() ); window->swapBuffers(); input->pollEvents(); } void Engine::renderFrame() { screen->draw(time.getDelta()); DrawContext ctx(nullptr, *window, nullptr); gui->draw(ctx, *assets); } void Engine::saveSettings() { logger.info() << "saving settings"; io::write_string(EnginePaths::SETTINGS_FILE, toml::stringify(*settingsHandler)); if (!params.headless) { logger.info() << "saving bindings"; io::write_string(EnginePaths::CONTROLS_FILE, input->getBindings().write()); } } void Engine::close() { saveSettings(); logger.info() << "shutting down"; if (screen) { screen->onEngineShutdown(); screen.reset(); } content.reset(); assets.reset(); cmd.reset(); if (gui) { gui.reset(); logger.info() << "gui finished"; } audio::close(); network.reset(); clearKeepedObjects(); scripting::close(); logger.info() << "scripting finished"; if (!params.headless) { window.reset(); logger.info() << "window closed"; } logger.info() << "engine finished"; } void Engine::terminate() { instance->close(); instance.reset(); } EngineController* Engine::getController() { return controller.get(); } void Engine::setLevelConsumer(OnWorldOpen levelConsumer) { this->levelConsumer = std::move(levelConsumer); } void Engine::loadAssets() { logger.info() << "loading assets"; Shader::preprocessor->setPaths(&paths.resPaths); auto content = this->content->get(); auto new_assets = std::make_unique(); AssetsLoader loader(*this, *new_assets, paths.resPaths); AssetsLoader::addDefaults(loader, content); // no need // correct log messages order is more useful bool threading = false; // look at two upper lines if (threading) { auto task = loader.startTask([=](){}); task->waitForEnd(); } else { while (loader.hasNext()) { loader.loadNext(); } } assets = std::move(new_assets); if (content) { ModelsGenerator::prepare(*content, *assets); } assets->setup(); gui->onAssetsLoad(assets.get()); } void Engine::setScreen(std::shared_ptr screen) { // reset audio channels (stop all sources) audio::reset_channel(audio::get_channel_index("regular")); audio::reset_channel(audio::get_channel_index("ambient")); this->screen = std::move(screen); } void Engine::onWorldOpen(std::unique_ptr level, int64_t localPlayer) { logger.info() << "world open"; levelConsumer(std::move(level), localPlayer); } void Engine::onWorldClosed() { logger.info() << "world closed"; levelConsumer(nullptr, -1); } void Engine::quit() { quitSignal = true; if (!isHeadless()) { window->setShouldClose(true); } } bool Engine::isQuitSignal() const { return quitSignal; } EngineSettings& Engine::getSettings() { return settings; } Assets* Engine::getAssets() { return assets.get(); } EnginePaths& Engine::getPaths() { return paths; } ResPaths& Engine::getResPaths() { return paths.resPaths; } std::shared_ptr Engine::getScreen() { return screen; } SettingsHandler& Engine::getSettingsHandler() { return *settingsHandler; } Time& Engine::getTime() { return time; } const CoreParameters& Engine::getCoreParameters() const { return params; } bool Engine::isHeadless() const { return params.headless; } ContentControl& Engine::getContentControl() { return *content; }