#include "menu.h" #include #include #include #include #include #include #include "gui/GUI.h" #include "gui/panels.h" #include "gui/controls.h" #include "screens.h" #include "../util/stringutil.h" #include "../files/engine_paths.h" #include "../files/WorldConverter.h" #include "../world/World.h" #include "../window/Events.h" #include "../window/Window.h" #include "../engine.h" #include "../settings.h" #include "../content/Content.h" #include "../content/ContentLUT.h" #include "../content/ContentPack.h" #include "gui/gui_util.h" #include "locale/langs.h" using glm::vec2; using glm::vec4; using std::string; using std::wstring; using std::make_unique; using std::unique_ptr; using std::shared_ptr; using std::filesystem::path; using std::filesystem::u8path; using std::filesystem::directory_iterator; using namespace gui; Panel* create_main_menu_panel(Engine* engine, PagesControl* menu); Panel* create_new_world_panel(Engine* engine, PagesControl* menu); Panel* create_controls_panel(Engine* engine, PagesControl* menu); Panel* create_settings_panel(Engine* engine, PagesControl* menu); Panel* create_pause_panel(Engine* engine, PagesControl* menu); Panel* create_languages_panel(Engine* engine, PagesControl* menu); Panel* create_content_panel(Engine* engine, PagesControl* menu); void menus::create_menus(Engine* engine, PagesControl* menu) { menu->add("new-world", create_new_world_panel(engine, menu)); menu->add("settings", create_settings_panel(engine, menu)); menu->add("controls", create_controls_panel(engine, menu)); menu->add("pause", create_pause_panel(engine, menu)); menu->add("languages", create_languages_panel(engine, menu)); menu->add("content", create_content_panel(engine, menu)); menu->add("main", create_main_menu_panel(engine, menu)); } void menus::refresh_menus(Engine* engine, PagesControl* menu) { menu->add("main", create_main_menu_panel(engine, menu)); } void show_content_missing(GUI* gui, const Content* content, ContentLUT* lut) { PagesControl* menu = gui->getMenu(); Panel* panel = new Panel(vec2(500, 200), vec4(8.0f), 8.0f); panel->color(vec4(0.0f, 0.0f, 0.0f, 0.5f)); panel->add(new Label(langs::get(L"menu.missing-content"))); Panel* subpanel = new Panel(vec2(500, 100)); subpanel->color(vec4(0.0f, 0.0f, 0.0f, 0.5f)); for (size_t i = 0; i < lut->countBlocks(); i++) { // missing block if (lut->getBlockId(i) == BLOCK_VOID) { auto name = lut->getBlockName(i); Panel* hpanel = new Panel(vec2(500, 30)); hpanel->color(vec4(0.0f)); hpanel->orientation(Orientation::horizontal); Label* namelabel = new Label(util::str2wstr_utf8(name)); namelabel->color(vec4(1.0f, 0.2f, 0.2f, 0.5f)); Label* typelabel = new Label(L"[block]"); typelabel->color(vec4(0.5f)); hpanel->add(typelabel); hpanel->add(namelabel); subpanel->add(hpanel); } } subpanel->maxLength(400); panel->add(subpanel); panel->add((new Button(langs::get(L"Back to Main Menu", L"menu"), vec4(8.0f)))->listenAction([=](GUI*){ menu->back(); })); menu->add("missing-content", panel); menu->set("missing-content"); } void show_convert_request(GUI* gui, const Content* content, ContentLUT* lut, path folder) { guiutil::confirm(gui, langs::get(L"world.convert-request"), [=]() { std::cout << "Convert the world: " << folder.string() << std::endl; // TODO: add multithreading here auto converter = make_unique(folder, content, lut); while (converter->hasNext()) { converter->convertNext(); } converter->write(); delete lut; }, L"", langs::get(L"Cancel")); } Panel* create_languages_panel(Engine* engine, PagesControl* menu) { Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f); panel->scrollable(true); std::vector locales; for (auto& entry : langs::locales_info) { locales.push_back(entry.first); } std::sort(locales.begin(), locales.end()); for (string& name : locales) { auto& locale = langs::locales_info.at(name); string& fullName = locale.name; Button* button = new Button(util::str2wstr_utf8(fullName), vec4(10.f)); button->listenAction([=](GUI*) { auto resdir = engine->getPaths()->getResources(); engine->setLanguage(name); menu->back(); }); panel->add(button); } panel->add(guiutil::backButton(menu)); return panel; } Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) { EnginePaths* paths = engine->getPaths(); Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f); panel->color(vec4(0.0f)); panel->add(guiutil::gotoButton(langs::get(L"New World", L"menu"), "new-world", menu)); Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f)); worldsPanel->color(vec4(1.0f, 1.0f, 1.0f, 0.07f)); worldsPanel->maxLength(400); path worldsFolder = paths->getWorldsFolder(); if (std::filesystem::is_directory(worldsFolder)) { for (auto const& entry : directory_iterator(worldsFolder)) { if (!entry.is_directory()) { continue; } string name = entry.path().filename().u8string(); Button* button = new Button(util::str2wstr_utf8(name), vec4(10.0f, 8.0f, 10.0f, 8.0f)); button->color(vec4(1.0f, 1.0f, 1.0f, 0.1f)); button->listenAction([=](GUI* gui) { // TODO: complete and move somewhere auto resdir = engine->getPaths()->getResources(); auto& packs = engine->getContentPacks(); packs.clear(); packs.push_back(ContentPack::read(resdir/path("content/base"))); engine->loadContent(); auto* content = engine->getContent(); auto& settings = engine->getSettings(); auto folder = paths->getWorldsFolder()/u8path(name); std::filesystem::create_directories(folder); ContentLUT* lut = World::checkIndices(folder, content); if (lut) { if (lut->hasMissingContent()) { show_content_missing(gui, content, lut); delete lut; } else { show_convert_request(gui, content, lut, folder); } } else { Level* level = World::load(folder, settings, content); auto screen = new LevelScreen(engine, level); engine->setScreen(shared_ptr(screen)); } }); worldsPanel->add(button); } } panel->add(worldsPanel); panel->add(guiutil::gotoButton(langs::get(L"Settings", L"menu"), "settings", menu)); panel->add(guiutil::gotoButton(langs::get(L"Content", L"menu"), "content", menu)); panel->add((new Button(langs::get(L"Quit", L"menu"), vec4(10.f)))->listenAction([](GUI* gui) { Window::setShouldClose(true); })); return panel; } Panel* create_content_panel(Engine* engine, PagesControl* menu) { Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 5.0f); panel->color(vec4(0.0f)); panel->add(new Label(L"work in progress")); panel->add(guiutil::backButton(menu)); return panel; } Panel* create_new_world_panel(Engine* engine, PagesControl* menu) { Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f); panel->color(vec4(0.0f)); TextBox* worldNameInput; { Label* label = new Label(langs::get(L"Name", L"world")); panel->add(label); TextBox* input = new TextBox(L"New World", vec4(6.0f)); panel->add(input); worldNameInput = input; } TextBox* seedInput; { Label* label = new Label(langs::get(L"Seed", L"world")); panel->add(shared_ptr(label)); uint64_t randseed = rand() ^ (rand() << 8) ^ (rand() << 16) ^ (rand() << 24) ^ ((uint64_t)rand() << 32) ^ ((uint64_t)rand() << 40) ^ ((uint64_t)rand() << 56); seedInput = new TextBox(std::to_wstring(randseed), vec4(6.0f)); panel->add(seedInput); } { Button* button = new Button(langs::get(L"Create World", L"world"), vec4(10.0f)); button->margin(vec4(1, 20, 1, 1)); vec4 basecolor = worldNameInput->color(); button->listenAction([=](GUI*) { wstring name = worldNameInput->text(); string nameutf8 = util::wstr2str_utf8(name); EnginePaths* paths = engine->getPaths(); // Basic validation if (!util::is_valid_filename(name) || paths->isWorldNameUsed(nameutf8)) { // blink red two times panel->listenInterval(0.1f, [worldNameInput, basecolor]() { static bool flag = true; if (flag) { worldNameInput->color(vec4(0.3f, 0.0f, 0.0f, 0.5f)); } else { worldNameInput->color(basecolor); } flag = !flag; }, 4); return; } wstring seedstr = seedInput->text(); uint64_t seed; if (util::is_integer(seedstr)) { try { seed = std::stoull(seedstr); } catch (const std::out_of_range& err) { std::hash hash; seed = hash(seedstr); } } else { std::hash hash; seed = hash(seedstr); } std::cout << "world seed: " << seed << std::endl; auto folder = paths->getWorldsFolder()/u8path(nameutf8); std::filesystem::create_directories(folder); // TODO: complete and move somewhere auto resdir = engine->getPaths()->getResources(); auto packs = engine->getContentPacks(); packs.clear(); packs.push_back(ContentPack::read(resdir/path("content/base"))); engine->loadContent(); Level* level = World::create(nameutf8, folder, seed, engine->getSettings(), engine->getContent()); auto screen = new LevelScreen(engine, level); engine->setScreen(shared_ptr(screen)); }); panel->add(button); } panel->add(guiutil::backButton(menu)); return panel; } Panel* create_controls_panel(Engine* engine, PagesControl* menu) { Panel* panel = new Panel(vec2(400, 200), vec4(2.0f), 1.0f); panel->color(vec4(0.0f)); /* Camera sensitivity setting track bar */{ panel->add((new Label(L""))->textSupplier([=]() { std::wstringstream ss; ss << std::fixed << std::setprecision(1); ss << engine->getSettings().camera.sensitivity; return langs::get(L"Mouse Sensitivity", L"settings")+L": "+ss.str(); })); TrackBar* trackbar = new TrackBar(0.1, 10.0, 2.0, 0.1, 4); trackbar->supplier([=]() { return engine->getSettings().camera.sensitivity; }); trackbar->consumer([=](double value) { engine->getSettings().camera.sensitivity = value; }); panel->add(trackbar); } Panel* scrollPanel = new Panel(vec2(400, 200), vec4(2.0f), 1.0f); scrollPanel->color(vec4(0.0f, 0.0f, 0.0f, 0.3f)); scrollPanel->maxLength(400); for (auto& entry : Events::bindings){ string bindname = entry.first; Panel* subpanel = new Panel(vec2(400, 40), vec4(5.0f), 1.0f); subpanel->color(vec4(0.0f)); subpanel->orientation(Orientation::horizontal); InputBindBox* bindbox = new InputBindBox(entry.second); subpanel->add(bindbox); Label* label = new Label(langs::get(util::str2wstr_utf8(bindname))); label->margin(vec4(6.0f)); subpanel->add(label); scrollPanel->add(subpanel); } panel->add(scrollPanel); panel->add(guiutil::backButton(menu)); return panel; } Panel* create_settings_panel(Engine* engine, PagesControl* menu) { Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f); panel->color(vec4(0.0f)); /* Load Distance setting track bar */{ panel->add((new Label(L""))->textSupplier([=]() { return langs::get(L"Load Distance", L"settings")+L": " + std::to_wstring(engine->getSettings().chunks.loadDistance); })); TrackBar* trackbar = new TrackBar(3, 66, 10, 1, 3); trackbar->supplier([=]() { return engine->getSettings().chunks.loadDistance; }); trackbar->consumer([=](double value) { engine->getSettings().chunks.loadDistance = value; }); panel->add(trackbar); } /* Load Speed setting track bar */{ panel->add((new Label(L""))->textSupplier([=]() { return langs::get(L"Load Speed", L"settings")+L": " + std::to_wstring(engine->getSettings().chunks.loadSpeed); })); TrackBar* trackbar = new TrackBar(1, 32, 10, 1, 1); trackbar->supplier([=]() { return engine->getSettings().chunks.loadSpeed; }); trackbar->consumer([=](double value) { engine->getSettings().chunks.loadSpeed = value; }); panel->add(trackbar); } /* Fog Curve setting track bar */{ panel->add((new Label(L""))->textSupplier([=]() { std::wstringstream ss; ss << std::fixed << std::setprecision(1); ss << engine->getSettings().graphics.fogCurve; return langs::get(L"Fog Curve", L"settings")+L": " + ss.str(); })); TrackBar* trackbar = new TrackBar(1.0, 6.0, 1.0, 0.1, 2); trackbar->supplier([=]() { return engine->getSettings().graphics.fogCurve; }); trackbar->consumer([=](double value) { engine->getSettings().graphics.fogCurve = value; }); panel->add(trackbar); } /* Fov setting track bar */{ panel->add((new Label(L""))->textSupplier([=]() { int fov = (int)engine->getSettings().camera.fov; return langs::get(L"FOV", L"settings")+L": "+std::to_wstring(fov)+L"°"; })); TrackBar* trackbar = new TrackBar(30.0, 120.0, 90, 1, 4); trackbar->supplier([=]() { return engine->getSettings().camera.fov; }); trackbar->consumer([=](double value) { engine->getSettings().camera.fov = value; }); panel->add(trackbar); } /* V-Sync checkbox */{ Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f); checkpanel->color(vec4(0.0f)); checkpanel->orientation(Orientation::horizontal); CheckBox* checkbox = new CheckBox(); checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f)); checkbox->supplier([=]() { return engine->getSettings().display.swapInterval != 0; }); checkbox->consumer([=](bool checked) { engine->getSettings().display.swapInterval = checked; }); checkpanel->add(checkbox); checkpanel->add(new Label(langs::get(L"V-Sync", L"settings"))); panel->add(checkpanel); } /* Backlight checkbox */{ Panel* checkpanel = new Panel(vec2(400, 32), vec4(5.0f), 1.0f); checkpanel->color(vec4(0.0f)); checkpanel->orientation(Orientation::horizontal); CheckBox* checkbox = new CheckBox(); checkbox->margin(vec4(0.0f, 0.0f, 5.0f, 0.0f)); checkbox->supplier([=]() { return engine->getSettings().graphics.backlight != 0; }); checkbox->consumer([=](bool checked) { engine->getSettings().graphics.backlight = checked; }); checkpanel->add(checkbox); checkpanel->add(new Label(langs::get(L"Backlight", L"settings"))); panel->add(checkpanel); } { string langName = langs::locales_info.at(langs::current->getId()).name; panel->add(guiutil::gotoButton( langs::get(L"Language", L"settings")+L": "+ util::str2wstr_utf8(langName), "languages", menu)); } panel->add(guiutil::gotoButton(langs::get(L"Controls", L"menu"), "controls", menu)); panel->add(guiutil::backButton(menu)); return panel; } Panel* create_pause_panel(Engine* engine, PagesControl* menu) { Panel* panel = new Panel(vec2(400, 200)); panel->color(vec4(0.0f)); { Button* button = new Button(langs::get(L"Continue", L"menu"), vec4(10.0f)); button->listenAction([=](GUI*){ menu->reset(); }); panel->add(shared_ptr(button)); } panel->add(guiutil::gotoButton(langs::get(L"Settings", L"menu"), "settings", menu)); { Button* button = new Button(langs::get(L"Save and Quit to Menu", L"menu"), vec4(10.f)); button->listenAction([engine](GUI*){ engine->setScreen(shared_ptr(new MenuScreen(engine))); }); panel->add(shared_ptr(button)); } return panel; }