# *player* library ```lua player.get_pos(playerid: int) -> number, number, number ``` Returns x, y, z coordinates of the player ```lua player.set_pos(playerid: int, x: number, y: number, z: number) ``` Set player position ``` lua player.get_vel(playerid: int) -> number, number, number ``` Returns the x, y, z linear velocity of the player ``` lua player.set_vel(playerid: int, x: number, y: number, z: number) ``` Sets x, y, z player linear velocity ```lua player.get_rot(playerid: int) -> number, number, number ``` Returns x, y, z of camera rotation (radians) ```lua player.set_rot(playerid: int, x: number, y: number, z: number) ``` Set camera rotation (radians) ```lua player.get_inventory(playerid: int) -> int, int ``` Returns player inventory ID and selected slot index (0-9) ```lua player.is_flight() -> bool player.set_flight(bool) ``` Getter and setter for player flight mode ```lua player.is_noclip() -> bool player.set_noclip(bool) ``` Getter and setter for player noclip mode (collisions disabled) ```lua player.is_infinite_items() -> bool player.set_infinite_items(bool) ``` Getter and setter for infinite items (not removed from inventory after use) ```lua player.is_instant_destruction() -> bool player.set_instant_destruction(bool) ``` Getter and setter for instant destruction of blocks when the `player.destroy` binding is activated. ``` lua player.set_spawnpoint(playerid: int, x: number, y: number, z: number) player.get_spawnpoint(playerid: int) -> number, number, number ``` Spawn point setter and getter ```lua player.get_selected_block(playerid: int) -> x,y,z ``` Returns position of the selected block or nil ```lua player.get_selected_entity(playerid: int) -> int ``` Returns unique indentifier of the entity selected by player ```lua player.get_entity(playerid: int) -> int ``` Returns unique identifier of the player entity