function on_block_broken(id, x, y, z, playerid) if gfx then gfx.particles.emit({x+0.5, y+0.5, z+0.5}, 64, { lifetime=1.0, spawn_interval=0.0001, explosion={4, 4, 4}, texture="blocks:"..block.get_textures(id)[1], random_sub_uv=0.1, size={0.1, 0.1, 0.1}, spawn_shape="box", spawn_spread={0.4, 0.4, 0.4} }) end rules.create("do-loot-non-player", true) end