# *cameras* library Cameras manipulation library. ## Main functions ```lua cameras.get(name: str) -> table -- or cameras.get(index: int) -> table ``` Returns a camera by name or index. ## Camera methods ```lua -- accessing camera local cam = cameras.get("pack:camera-name") -- returns camera index cam:get_index() -> int -- returns camera name cam:get_name() -> str -- returns camera position cam:get_pos() -> vec3 -- sets camera position cam:set_pos(pos:vec3) -- returns camera rotation cam:get_rot() -> mat4 -- sets camera rotation cam:set_rot(rot:mat4) -- returns camera zoom value cam:get_zoom() -> number -- sets camera zoom value cam:set_zoom(zoom: number) -- returns angle of the camera's field of view in Y (degrees) cam:get_fov() -> number -- sets camera field of view angle in Y (degrees) cam:set_fov(fov: number) -- returns true if the Y axis is flipped cam:is_flipped() -> bool -- reflects the Y axis when true cam:set_flipped(flipped: bool) -- checks if perspective mode is enabled cam:is_perspective() -> bool -- turns on/off perspective mode cam:set_perspective(perspective: bool) -- returns camera direction vector cam:get_front() -> vec3 -- returns camera right vector cam:get_right() -> vec3 -- returns camera up vector cam:get_up() -> vec3 -- makes camera look to a given point cam:look_at(point:vec3) -- makes camera look to a given point with given interpolation factor cam:look_at(point: vec3, t: number) ``` Use player.set_camera to switch cameras.