local util = require("core:tests_util") -- Create world and prepare settings util.create_demo_world("core:default") app.set_setting("chunks.load-distance", 3) app.set_setting("chunks.load-speed", 1) -- Create player local pid = player.create("Xerxes") player.set_spawnpoint(pid, 0, 100, 0) player.set_pos(pid, 0, 100, 0) -- Wait for chunk to load app.sleep_until(function () return block.get(0, 0, 0) ~= -1 end) -- Place a falling block block.place(0, 2, 0, block.index("base:sand"), 0, pid) app.tick() -- Check if the block is falling assert(block.get(0, 2, 0) == 0) -- Wait for the block to fall app.sleep_until(function () return block.get(0, 1, 0) == block.index("base:sand") end, 100)