#include "input.h" #include int keycode::ENTER = GLFW_KEY_ENTER; int keycode::TAB = GLFW_KEY_TAB; int keycode::SPACE = GLFW_KEY_SPACE; int keycode::BACKSPACE = GLFW_KEY_BACKSPACE; int keycode::LEFT_SHIFT = GLFW_KEY_LEFT_SHIFT; int keycode::LEFT_CONTROL = GLFW_KEY_LEFT_CONTROL; int keycode::LEFT_ALT = GLFW_KEY_LEFT_ALT; int keycode::RIGHT_SHIFT = GLFW_KEY_RIGHT_SHIFT; int keycode::RIGHT_CONTROL = GLFW_KEY_RIGHT_CONTROL; int keycode::RIGHT_ALT = GLFW_KEY_RIGHT_ALT; int keycode::ESCAPE = GLFW_KEY_ESCAPE; int keycode::CAPS_LOCK = GLFW_KEY_CAPS_LOCK; int keycode::LEFT = GLFW_KEY_LEFT; int keycode::RIGHT = GLFW_KEY_RIGHT; int keycode::DOWN = GLFW_KEY_DOWN; int keycode::UP = GLFW_KEY_UP; int keycode::F1 = GLFW_KEY_F1; int keycode::F2 = GLFW_KEY_F2; int keycode::F3 = GLFW_KEY_F3; int keycode::F4 = GLFW_KEY_F4; int keycode::F5 = GLFW_KEY_F5; int keycode::F6 = GLFW_KEY_F6; int keycode::F7 = GLFW_KEY_F7; int keycode::F8 = GLFW_KEY_F8; int keycode::F9 = GLFW_KEY_F9; int keycode::F10 = GLFW_KEY_F10; int keycode::F11 = GLFW_KEY_F11; int keycode::F12 = GLFW_KEY_F12; int keycode::A = GLFW_KEY_A; int keycode::B = GLFW_KEY_B; int keycode::C = GLFW_KEY_C; int keycode::D = GLFW_KEY_D; int keycode::E = GLFW_KEY_E; int keycode::F = GLFW_KEY_F; int keycode::G = GLFW_KEY_G; int keycode::H = GLFW_KEY_H; int keycode::I = GLFW_KEY_I; int keycode::J = GLFW_KEY_J; int keycode::K = GLFW_KEY_K; int keycode::L = GLFW_KEY_L; int keycode::M = GLFW_KEY_M; int keycode::N = GLFW_KEY_N; int keycode::O = GLFW_KEY_O; int keycode::P = GLFW_KEY_P; int keycode::Q = GLFW_KEY_Q; int keycode::R = GLFW_KEY_R; int keycode::S = GLFW_KEY_S; int keycode::T = GLFW_KEY_T; int keycode::U = GLFW_KEY_U; int keycode::V = GLFW_KEY_V; int keycode::W = GLFW_KEY_W; int keycode::X = GLFW_KEY_X; int keycode::Y = GLFW_KEY_Y; int keycode::Z = GLFW_KEY_Z; int keycode::NUM_0 = GLFW_KEY_0; int keycode::NUM_1 = GLFW_KEY_1; int keycode::NUM_2 = GLFW_KEY_2; int keycode::NUM_3 = GLFW_KEY_3; int keycode::NUM_4 = GLFW_KEY_4; int keycode::NUM_5 = GLFW_KEY_5; int keycode::NUM_6 = GLFW_KEY_6; int keycode::NUM_7 = GLFW_KEY_7; int keycode::NUM_8 = GLFW_KEY_8; int keycode::NUM_9 = GLFW_KEY_9; int keycode::MENU = GLFW_KEY_MENU; int keycode::PAUSE = GLFW_KEY_PAUSE; int keycode::INSERT = GLFW_KEY_INSERT; int keycode::LEFT_SUPER = GLFW_KEY_LEFT_SUPER; int keycode::RIGHT_SUPER = GLFW_KEY_RIGHT_SUPER; int keycode::DELETE = GLFW_KEY_DELETE; int keycode::PAGE_UP = GLFW_KEY_PAGE_UP; int keycode::PAGE_DOWN = GLFW_KEY_PAGE_DOWN; int keycode::HOME = GLFW_KEY_HOME; int keycode::END = GLFW_KEY_END; int keycode::PRINT_SCREEN = GLFW_KEY_PRINT_SCREEN; int keycode::NUM_LOCK = GLFW_KEY_NUM_LOCK; int keycode::LEFT_BRACKET = GLFW_KEY_LEFT_BRACKET; int keycode::RIGHT_BRACKET = GLFW_KEY_RIGHT_BRACKET; #ifdef _WIN32 #include #endif // _WIN32 const char* keycode::name(int code) { #ifdef _WIN32 char name[64]; int result = GetKeyNameTextA(glfwGetKeyScancode(code) << 16, name, 64); if (result == NULL) return "Unknown"; return name; #else const char* name = glfwGetKeyName(code, glfwGetKeyScancode(code)); if (name == nullptr) { switch (code) { case GLFW_KEY_TAB: return "Tab"; case GLFW_KEY_LEFT_CONTROL: return "Left Ctrl"; case GLFW_KEY_RIGHT_CONTROL: return "Right Ctrl"; case GLFW_KEY_LEFT_ALT: return "Left Alt"; case GLFW_KEY_RIGHT_ALT: return "Right Alt"; case GLFW_KEY_LEFT_SHIFT: return "Left Shift"; case GLFW_KEY_RIGHT_SHIFT: return "Right Shift"; case GLFW_KEY_CAPS_LOCK: return "Caps-Lock"; case GLFW_KEY_SPACE: return "Space"; case GLFW_KEY_ESCAPE: return "Esc"; case GLFW_KEY_ENTER: return "Enter"; case GLFW_KEY_UP: return "Up"; case GLFW_KEY_DOWN: return "Down"; case GLFW_KEY_LEFT: return "Left"; case GLFW_KEY_RIGHT: return "Right"; case GLFW_KEY_BACKSPACE: return "Backspace"; case GLFW_KEY_F1: return "F1"; case GLFW_KEY_F2: return "F2"; case GLFW_KEY_F3: return "F3"; case GLFW_KEY_F4: return "F4"; case GLFW_KEY_F5: return "F5"; case GLFW_KEY_F6: return "F6"; case GLFW_KEY_F7: return "F7"; case GLFW_KEY_F8: return "F8"; case GLFW_KEY_F9: return "F9"; case GLFW_KEY_F10: return "F10"; case GLFW_KEY_F11: return "F11"; case GLFW_KEY_F12: return "F12"; case GLFW_KEY_DELETE: return "Delete"; case GLFW_KEY_HOME: return "Home"; case GLFW_KEY_END: return "End"; case GLFW_KEY_LEFT_SUPER: return "Left Super"; case GLFW_KEY_RIGHT_SUPER: return "Right Super"; case GLFW_KEY_PAGE_UP: return "Page Up"; case GLFW_KEY_PAGE_DOWN: return "Page Down"; case GLFW_KEY_INSERT: return "Insert"; case GLFW_KEY_PRINT_SCREEN: return "Print Screen"; case GLFW_KEY_NUM_LOCK: return "Num Lock"; case GLFW_KEY_MENU: return "Menu"; case GLFW_KEY_PAUSE: return "Pause"; default: return "Unknown"; } } return name; #endif // _WIN32 } int mousecode::BUTTON_1 = GLFW_MOUSE_BUTTON_1; int mousecode::BUTTON_2 = GLFW_MOUSE_BUTTON_2; int mousecode::BUTTON_3 = GLFW_MOUSE_BUTTON_3; const char* mousecode::name(int code) { switch (code) { case GLFW_MOUSE_BUTTON_1: return "LMB"; case GLFW_MOUSE_BUTTON_2: return "RMB"; case GLFW_MOUSE_BUTTON_3: return "MMB"; } return "unknown button"; }