# *gui* library The library contains functions for accessing the properties of UI elements. Instead of gui, you should use an object wrapper that provides access to properties through the __index, __newindex meta methods: Example: ```lua print(document.some_button.text) -- where 'some_button' is an element id document.some_button.text = "new text" ``` ```python gui.str(text: str, context: str) -> str ``` Returns translated text. ```python gui.get_viewport() -> {int, int} ``` Returns size of the main container (window). ```python gui.get_env(document: str) -> table ``` Returns environment (global variables table) of the specified document. ```lua gui.get_locales_info() -> table of tables { name: str } -- where -- key - locale id following isolangcode_ISOCOUNTRYCODE format -- value - table { -- name: str # locale display name -- } ``` Returns information about all loaded locales (res/texts/\*). ```lua gui.clear_markup( -- markup language ("md" - Markdown) language: str, -- text with markup text: str ) -> str ``` Removes markup from text. ```lua gui.escape_markup( -- markup language ("md" - Markdown) language: str, -- text with markup text: str ) -> str ``` Escapes markup in text.