#ifndef ASSETS_ASSET_LOADERS_H_ #define ASSETS_ASSET_LOADERS_H_ #include class ResPaths; class Assets; class Atlas; namespace assetload { bool texture(Assets* assets, const ResPaths* paths, const std::string filename, const std::string name); bool shader(Assets* assets, const ResPaths* paths, const std::string filename, const std::string name); bool atlas(Assets* assets, const ResPaths* paths, const std::string directory, const std::string name); bool font(Assets* assets, const ResPaths* paths, const std::string filename, const std::string name); bool animation(Assets* assets, const ResPaths* paths, const std::string directory, const std::string name, Atlas* dstAtlas); } #endif // ASSETS_ASSET_LOADERS_H_