#include "platform.hpp" #include #include #include #include #include #ifdef _WIN32 #include #include "stringutil.hpp" void platform::configure_encoding() { // set utf-8 encoding to console output SetConsoleOutputCP(CP_UTF8); setvbuf(stdout, nullptr, _IOFBF, 1000); } std::string platform::detect_locale() { LCID lcid = GetThreadLocale(); wchar_t preferredLocaleName[LOCALE_NAME_MAX_LENGTH]; // locale name format: // ll-CC if (LCIDToLocaleName( lcid, preferredLocaleName, LOCALE_NAME_MAX_LENGTH, 0 ) == 0) { std::cerr << "error in platform::detect_locale! LCIDToLocaleName failed." << std::endl; } // ll_CC format return util::wstr2str_utf8(preferredLocaleName) .replace(2, 1, "_") .substr(0, 5); } #else void platform::configure_encoding() { } std::string platform::detect_locale() { std::string programLocaleName = setlocale(LC_ALL, nullptr); std::string preferredLocaleName = setlocale(LC_ALL, ""); // locale name format: ll_CC.encoding setlocale(LC_ALL, programLocaleName.c_str()); return preferredLocaleName.substr(0, 5); } #endif