#ifndef SRC_GRAPHICS_FRAMEBUFFER_H_ #define SRC_GRAPHICS_FRAMEBUFFER_H_ #include "../typedefs.h" class Texture; class Framebuffer { uint fbo; uint depth; public: uint width; uint height; Texture* texture; Framebuffer(uint width, uint height, bool alpha=false); ~Framebuffer(); void bind(); void unbind(); }; #endif /* SRC_GRAPHICS_FRAMEBUFFER_H_ */