#pragma once #include inline const std::string CORE_EMPTY = "core:empty"; inline const std::string CORE_AIR = "core:air"; inline const std::string CORE_OBSTACLE = "core:obstacle"; inline const std::string CORE_STRUCT_AIR = "core:struct_air"; inline const std::string TEXTURE_NOTFOUND = "notfound"; // built-in bindings inline const std::string BIND_CHUNKS_RELOAD = "chunks.reload"; inline const std::string BIND_MOVE_FORWARD = "movement.forward"; inline const std::string BIND_MOVE_BACK = "movement.back"; inline const std::string BIND_MOVE_LEFT = "movement.left"; inline const std::string BIND_MOVE_RIGHT = "movement.right"; inline const std::string BIND_MOVE_JUMP = "movement.jump"; inline const std::string BIND_MOVE_SPRINT = "movement.sprint"; inline const std::string BIND_MOVE_CROUCH = "movement.crouch"; inline const std::string BIND_MOVE_CHEAT = "movement.cheat"; inline const std::string BIND_CAM_ZOOM = "camera.zoom"; inline const std::string BIND_CAM_MODE = "camera.mode"; inline const std::string BIND_PLAYER_NOCLIP = "player.noclip"; inline const std::string BIND_PLAYER_FLIGHT = "player.flight"; inline const std::string BIND_PLAYER_ATTACK = "player.attack"; inline const std::string BIND_PLAYER_DESTROY = "player.destroy"; inline const std::string BIND_PLAYER_BUILD = "player.build"; inline const std::string BIND_PLAYER_PICK = "player.pick"; inline const std::string BIND_PLAYER_FAST_INTERACTOIN = "player.fast_interaction"; inline const std::string BIND_HUD_INVENTORY = "hud.inventory"; class EnginePaths; class ContentBuilder; namespace corecontent { void setup(EnginePaths* paths, ContentBuilder* builder); }