#include "api_lua.hpp" #include "../../LevelController.hpp" #include "../../../world/Level.hpp" #include "../../../objects/Player.hpp" #include "../../../objects/Entities.hpp" #include "../../../objects/rigging.hpp" #include "../../../physics/Hitbox.hpp" #include "../../../window/Camera.hpp" #include "../../../frontend/hud.hpp" #include "../../../content/Content.hpp" #include "../../../engine.hpp" #include namespace scripting { extern Hud* hud; } using namespace scripting; static std::optional get_entity(lua::State* L, int idx) { auto id = lua::tointeger(L, idx); auto level = controller->getLevel(); return level->entities->get(id); } static int l_exists(lua::State* L) { return lua::pushboolean(L, get_entity(L, 1).has_value()); } static int l_spawn(lua::State* L) { auto level = controller->getLevel(); auto defname = lua::tostring(L, 1); auto& def = content->entities.require(defname); auto pos = lua::tovec3(L, 2); dynamic::Value args = dynamic::NONE; if (lua::gettop(L) > 2) { args = lua::tovalue(L, 3); } level->entities->spawn(scripting::engine->getAssets(), def, pos, args); return 1; } static int l_despawn(lua::State* L) { if (auto entity = get_entity(L, 1)) { entity->destroy(); } return 0; } static int l_set_rig(lua::State* L) { if (auto entity = get_entity(L, 1)) { auto assets = scripting::engine->getAssets(); std::string rigName = lua::require_string(L, 2); auto rigConfig = assets->get(rigName); if (rigConfig == nullptr) { throw std::runtime_error("rig not found '"+rigName+"'"); } entity->setRig(rigConfig); } return 0; } static int l_get_pos(lua::State* L) { if (auto entity = get_entity(L, 1)) { return lua::pushvec3_arr(L, entity->getTransform().pos); } return 0; } static int l_set_pos(lua::State* L) { if (auto entity = get_entity(L, 1)) { entity->getTransform().setPos(lua::tovec3(L, 2)); } return 0; } static int l_get_vel(lua::State* L) { if (auto entity = get_entity(L, 1)) { return lua::pushvec3_arr(L, entity->getRigidbody().hitbox.velocity); } return 0; } static int l_set_vel(lua::State* L) { if (auto entity = get_entity(L, 1)) { entity->getRigidbody().hitbox.velocity = lua::tovec3(L, 2); } return 0; } static int l_get_rot(lua::State* L) { if (auto entity = get_entity(L, 1)) { return lua::pushmat4(L, entity->getTransform().rot); } return 0; } static int l_set_rot(lua::State* L) { if (auto entity = get_entity(L, 1)) { entity->getTransform().setRot(lua::tomat4(L, 2)); } return 0; } static int l_is_enabled(lua::State* L) { if (auto entity = get_entity(L, 1)) { lua::pushboolean(L, entity->getRigidbody().enabled); } return 0; } static int l_set_enabled(lua::State* L) { if (auto entity = get_entity(L, 1)) { entity->getRigidbody().enabled = lua::toboolean(L, 2); } return 0; } static int l_get_size(lua::State* L) { if (auto entity = get_entity(L, 1)) { return lua::pushvec3(L, entity->getRigidbody().hitbox.halfsize * 2.0f); } return 0; } static int index_range_check(const rigging::Rig& rig, lua::Integer index) { if (static_cast(index) >= rig.pose.matrices.size()) { throw std::runtime_error("index out of range [0, " + std::to_string(rig.pose.matrices.size()) + "]"); } return static_cast(index); } static int l_modeltree_get_model(lua::State* L) { if (auto entity = get_entity(L, 1)) { auto& rig = entity->getModeltree(); auto* rigConfig = rig.config; auto index = index_range_check(rig, lua::tointeger(L, 2)); return lua::pushstring(L, rigConfig->getNodes()[index]->getModelName()); } return 0; } static int l_modeltree_get_matrix(lua::State* L) { if (auto entity = get_entity(L, 1)) { auto& rig = entity->getModeltree(); auto index = index_range_check(rig, lua::tointeger(L, 2)); return lua::pushmat4(L, rig.pose.matrices[index]); } return 0; } static int l_modeltree_set_matrix(lua::State* L) { if (auto entity = get_entity(L, 1)) { auto& rig = entity->getModeltree(); auto index = index_range_check(rig, lua::tointeger(L, 2)); rig.pose.matrices[index] = lua::tomat4(L, 3); } return 0; } static int l_modeltree_set_texture(lua::State* L) { if (auto entity = get_entity(L, 1)) { auto& rig = entity->getModeltree(); rig.textures[lua::require_string(L, 2)] = lua::require_string(L, 3); } return 0; } const luaL_Reg entitylib [] = { {"exists", lua::wrap}, {"spawn", lua::wrap}, {"despawn", lua::wrap}, {"set_rig", lua::wrap}, {NULL, NULL} }; const luaL_Reg modeltreelib [] = { {"get_model", lua::wrap}, {"get_matrix", lua::wrap}, {"set_matrix", lua::wrap}, {"set_texture", lua::wrap}, {NULL, NULL} }; const luaL_Reg transformlib [] = { {"get_pos", lua::wrap}, {"set_pos", lua::wrap}, {"get_rot", lua::wrap}, {"set_rot", lua::wrap}, {NULL, NULL} }; const luaL_Reg rigidbodylib [] = { {"is_enabled", lua::wrap}, {"set_enabled", lua::wrap}, {"get_vel", lua::wrap}, {"set_vel", lua::wrap}, {"get_size", lua::wrap}, {NULL, NULL} };