#include "ContentGfxCache.h" #include #include "../assets/Assets.h" #include "../content/Content.h" #include "../graphics/Atlas.h" #include "../voxels/Block.h" ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) { const ContentIndices* contentIds = content->indices; sideregions = new UVRegion[contentIds->countBlockDefs() * 6]; Atlas* atlas = assets->getAtlas("blocks"); for (uint i = 0; i < contentIds->countBlockDefs(); i++) { Block* def = contentIds->getBlockDef(i); for (uint side = 0; side < 6; side++) { std::string tex = def->textureFaces[side]; if (atlas->has(tex)) { sideregions[i * 6 + side] = atlas->get(tex); } else { if (atlas->has("notfound")) sideregions[i * 6 + side] = atlas->get("notfound"); } } } } ContentGfxCache::~ContentGfxCache() { delete[] sideregions; }