in vec2 v_uv; out vec4 f_color; uniform sampler2D u_screen; uniform sampler2D u_position; uniform sampler2D u_normal; uniform sampler2D u_noise; uniform sampler2D u_shadows; uniform ivec2 u_screenSize; uniform float u_intensity; uniform float u_timer; uniform bool u_enableShadows; uniform mat4 u_projection; #include <__effect__> void main() { f_color = effect(); }