#include #include #include "constants.hpp" #include "engine.hpp" #include "content/Content.hpp" #include "files/engine_paths.hpp" #include "files/settings_io.hpp" #include "frontend/menu.hpp" #include "frontend/screens/MenuScreen.hpp" #include "logic/EngineController.hpp" #include "logic/LevelController.hpp" #include "window/Events.hpp" #include "window/Window.hpp" #include "world/generator/WorldGenerator.hpp" #include "world/Level.hpp" #include "api_lua.hpp" using namespace scripting; /// @brief Creating new world /// @param name Name world /// @param seed Seed world /// @param generator Type of generation static int l_new_world(lua::State* L) { auto name = lua::require_string(L, 1); auto seed = lua::require_string(L, 2); auto generator = lua::require_string(L, 3); auto controller = engine->getController(); controller->createWorld(name, seed, generator); return 0; } /// @brief Open world /// @param name Name world static int l_open_world(lua::State* L) { auto name = lua::require_string(L, 1); auto controller = engine->getController(); controller->openWorld(name, false); return 0; } /// @brief Reopen world static int l_reopen_world(lua::State*) { auto controller = engine->getController(); controller->reopenWorld(level->getWorld()); return 0; } /// @brief Close world /// @param flag Save world (bool) static int l_close_world(lua::State* L) { if (controller == nullptr) { throw std::runtime_error("no world open"); } bool save_world = lua::toboolean(L, 1); if (save_world) { controller->saveWorld(); } // destroy LevelScreen and run quit callbacks engine->setScreen(nullptr); // create and go to menu screen engine->setScreen(std::make_shared(engine)); return 0; } /// @brief Delete world /// @param name Name world static int l_delete_world(lua::State* L) { auto name = lua::require_string(L, 1); auto controller = engine->getController(); controller->deleteWorld(name); return 0; } /// @brief Reconfigure packs /// @param addPacks An array of packs to add /// @param remPacks An array of packs to remove static int l_reconfig_packs(lua::State* L) { if (!lua::istable(L, 1)) { throw std::runtime_error("strings array expected as the first argument" ); } if (!lua::istable(L, 2)) { throw std::runtime_error("strings array expected as the second argument" ); } std::vector addPacks; if (!lua::istable(L, 1)) { throw std::runtime_error("an array expected as argument 1"); } int addLen = lua::objlen(L, 1); for (int i = 0; i < addLen; i++) { lua::rawgeti(L, i + 1, 1); addPacks.emplace_back(lua::tostring(L, -1)); lua::pop(L); } std::vector remPacks; if (!lua::istable(L, 2)) { throw std::runtime_error("an array expected as argument 2"); } int remLen = lua::objlen(L, 2); for (int i = 0; i < remLen; i++) { lua::rawgeti(L, i + 1, 2); remPacks.emplace_back(lua::tostring(L, -1)); lua::pop(L); } auto engine_controller = engine->getController(); engine_controller->reconfigPacks(controller, addPacks, remPacks); return 0; } /// @brief Get a setting value /// @param name The name of the setting /// @return The value of the setting static int l_get_setting(lua::State* L) { auto name = lua::require_string(L, 1); const auto value = engine->getSettingsHandler().getValue(name); return lua::pushvalue(L, value); } /// @brief Set a setting value /// @param name The name of the setting /// @param value The new value for the setting static int l_set_setting(lua::State* L) { auto name = lua::require_string(L, 1); const auto value = lua::tovalue(L, 2); engine->getSettingsHandler().setValue(name, value); return 0; } /// @brief Convert a setting value to a string /// @param name The name of the setting /// @return The string representation of the setting value static int l_str_setting(lua::State* L) { auto name = lua::require_string(L, 1); const auto string = engine->getSettingsHandler().toString(name); return lua::pushstring(L, string); } /// @brief Get information about a setting /// @param name The name of the setting /// @return A table with information about the setting static int l_get_setting_info(lua::State* L) { auto name = lua::require_string(L, 1); auto setting = engine->getSettingsHandler().getSetting(name); lua::createtable(L, 0, 1); if (auto number = dynamic_cast(setting)) { lua::pushnumber(L, number->getMin()); lua::setfield(L, "min"); lua::pushnumber(L, number->getMax()); lua::setfield(L, "max"); return 1; } if (auto integer = dynamic_cast(setting)) { lua::pushinteger(L, integer->getMin()); lua::setfield(L, "min"); lua::pushinteger(L, integer->getMax()); lua::setfield(L, "max"); return 1; } lua::pop(L); throw std::runtime_error("unsupported setting type"); } /// @brief Quit the game static int l_quit(lua::State*) { Window::setShouldClose(true); return 0; } /// @brief Get the default world generator /// @return The ID of the default world generator static int l_get_default_generator(lua::State* L) { return lua::pushstring(L, WorldGenerator::DEFAULT); } /// @brief Get a list of all world generators /// @return A table with the IDs of all world generators static int l_get_generators(lua::State* L) { const auto& generators = content->generators.getDefs(); lua::createtable(L, generators.size(), 0); int i = 0; for (auto& [name, _] : generators) { std::cout << name << std::endl; lua::pushstring(L, name); lua::rawseti(L, i + 1); i++; } return 1; } const luaL_Reg corelib[] = { {"new_world", lua::wrap}, {"open_world", lua::wrap}, {"reopen_world", lua::wrap}, {"close_world", lua::wrap}, {"delete_world", lua::wrap}, {"reconfig_packs", lua::wrap}, {"get_setting", lua::wrap}, {"set_setting", lua::wrap}, {"str_setting", lua::wrap}, {"get_setting_info", lua::wrap}, {"quit", lua::wrap}, {"get_default_generator", lua::wrap}, {"get_generators", lua::wrap}, {NULL, NULL}};