#ifndef LOGIC_LEVEL_CONTROLLER_H_ #define LOGIC_LEVEL_CONTROLLER_H_ #include "../settings.h" class Level; class ChunksController; class PlayerController; class LevelController { EngineSettings& settings; Level* level; ChunksController* chunks; PlayerController* player; public: LevelController(EngineSettings& settings, Level* level); ~LevelController(); void update(float delta, bool input, bool pause, bool interactions); }; #endif // LOGIC_LEVEL_CONTROLLER_H_