-- use for engine development tests -- must be empty in release -- must not be modified by content-packs local W = 16 local H = 16 for t=1,1 do local tm = time.uptime() local umap = Heightmap(W, H) local vmap = Heightmap(W, H) umap:noise({521, 73}, 0.2, 1, 11.8) umap:noise({51, 73}, 0.2, 1, 11.8) umap:noise({521, 73}, 0.4, 6, 5.8) vmap:noise({95, 246}, 0.6, 6, 5.8) local bmap = Heightmap(W, H) bmap:noise({3, 6}, 0.1, 1, 3) local map = Heightmap(W, H) map:noise({0, 0}, 0.06, 4, 0.2, umap, vmap) map:noise({0, 0}, 0.25, 6, 0.5, umap, vmap) map:mul(bmap) map:mul(0.7) local rivermap = Heightmap(W, H) rivermap:noise({21, 12}, 0.05, 3) rivermap:abs() rivermap:min(0.02) rivermap:mul(50.0) rivermap:pow(0.4) map:add(1.7) map:mul(rivermap) map:add(-1.0) map:mul(0.5) local overmap = Heightmap(W, H) overmap:noise({1, 5122}, 0.02, 2, 0.2) overmap:abs() overmap:pow(0.5) overmap:mul(-1.0) map:add(overmap) print(math.floor((time.uptime() - tm) * 1000000).." mcs") map:dump("heightmap.png") end