# Run in windows with compiled executable file:
[EXE for windows](https://drive.google.com/file/d/1lkFc5nyYOs0Yyu1wmOoAAwEp4r9jO1tE/view?usp=sharing)
[MinGW libraries (include & lib) + glew32.dll](https://drive.google.com/file/d/1k1Hnbz2Uhr4-03upt2yHxKws396HQDra/view?usp=sharing)
# Run in linux:
`$ git clone https://github.com/MihailRis/VoxelEngine-Cpp.git`
`$ cd VoxelEngine-Cpp/Debug`
`$ make`
`$ ./voxel_engine`
## Instal libs:
#### Debian-based distro:
`$ sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev`
#### RHEL-based distro:
`$ sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel openal-devel`
# Note for MinGW compiling:
To fix problem with `#include ` get headers `mingw.thread.h` and `mingw.invoke.h` from:
https://github.com/meganz/mingw-std-threads