#include "api_lua.hpp" #include "../../../content/Content.hpp" #include "../../../items/ItemDef.hpp" using namespace scripting; static int l_item_name(lua::State* L) { auto indices = content->getIndices(); auto id = lua::tointeger(L, 1); if (static_cast(id) >= indices->countItemDefs()) { return 0; } auto def = indices->getItemDef(id); return lua::pushstring(L, def->name); } static int l_item_index(lua::State* L) { auto name = lua::require_string(L, 1); return lua::pushinteger(L, content->requireItem(name).rt.id); } static int l_item_stack_size(lua::State* L) { auto indices = content->getIndices(); auto id = lua::tointeger(L, 1); if (static_cast(id) >= indices->countItemDefs()) { return 0; } auto def = indices->getItemDef(id); return lua::pushinteger(L, def->stackSize); } static int l_item_defs_count(lua::State* L) { return lua::pushinteger(L, indices->countItemDefs()); } const luaL_Reg itemlib [] = { {"index", lua::wrap}, {"name", lua::wrap}, {"stack_size", lua::wrap}, {"defs_count", lua::wrap}, {NULL, NULL} };