#include "AssetsLoader.h" #include "Assets.h" #include "assetload_funcs.h" #include #include #include "../constants.h" #include "../data/dynamic.h" #include "../debug/Logger.h" #include "../files/files.h" #include "../files/engine_paths.h" #include "../content/Content.h" #include "../content/ContentPack.h" #include "../logic/scripting/scripting.h" static debug::Logger logger("assets-loader"); AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths) : assets(assets), paths(paths) { addLoader(AssetType::shader, assetload::shader); addLoader(AssetType::texture, assetload::texture); addLoader(AssetType::font, assetload::font); addLoader(AssetType::atlas, assetload::atlas); addLoader(AssetType::layout, assetload::layout); addLoader(AssetType::sound, assetload::sound); } void AssetsLoader::addLoader(AssetType tag, aloader_func func) { loaders[tag] = func; } void AssetsLoader::add(AssetType tag, const std::string filename, const std::string alias, std::shared_ptr settings) { entries.push(aloader_entry{tag, filename, alias, settings}); } bool AssetsLoader::hasNext() const { return !entries.empty(); } bool AssetsLoader::loadNext() { const aloader_entry& entry = entries.front(); logger.info() << "loading " << entry.filename << " as " << entry.alias; auto found = loaders.find(entry.tag); if (found == loaders.end()) { logger.error() << "unknown asset tag " << static_cast(entry.tag); return false; } aloader_func loader = found->second; bool status = loader(*this, assets, paths, entry.filename, entry.alias, entry.config); entries.pop(); return status; } void addLayouts(int env, const std::string& prefix, const fs::path& folder, AssetsLoader& loader) { if (!fs::is_directory(folder)) { return; } for (auto& entry : fs::directory_iterator(folder)) { const fs::path file = entry.path(); if (file.extension().u8string() != ".xml") continue; std::string name = prefix+":"+file.stem().u8string(); loader.add(AssetType::layout, file.u8string(), name, std::make_shared(env)); } } void AssetsLoader::tryAddSound(std::string name) { if (name.empty()) { return; } std::string file = SOUNDS_FOLDER+"/"+name; add(AssetType::sound, file, name); } static std::string assets_def_folder(AssetType tag) { switch (tag) { case AssetType::font: return FONTS_FOLDER; case AssetType::shader: return SHADERS_FOLDER; case AssetType::texture: return TEXTURES_FOLDER; case AssetType::atlas: return TEXTURES_FOLDER; case AssetType::layout: return LAYOUTS_FOLDER; case AssetType::sound: return SOUNDS_FOLDER; } return ""; } void AssetsLoader::processPreload( AssetType tag, const std::string& name, dynamic::Map* map ) { std::string defFolder = assets_def_folder(tag); std::string path = defFolder+"/"+name; if (map == nullptr) { add(tag, path, name); return; } map->str("path", path); switch (tag) { case AssetType::sound: add(tag, path, name, std::make_shared( map->getBool("keep-pcm", false) )); break; default: add(tag, path, name); break; } } void AssetsLoader::processPreloadList(AssetType tag, dynamic::List* list) { if (list == nullptr) { return; } for (uint i = 0; i < list->size(); i++) { auto value = list->get(i); switch (value->type) { case dynamic::valtype::string: processPreload(tag, std::get(value->value), nullptr); break; case dynamic::valtype::map: { auto map = std::get(value->value); auto name = map->getStr("name"); processPreload(tag, name, map); break; } default: throw std::runtime_error("invalid entry type"); } } } void AssetsLoader::processPreloadConfig(fs::path file) { auto root = files::read_json(file); processPreloadList(AssetType::font, root->list("fonts")); processPreloadList(AssetType::shader, root->list("shaders")); processPreloadList(AssetType::texture, root->list("textures")); processPreloadList(AssetType::sound, root->list("sounds")); // layouts are loaded automatically } void AssetsLoader::processPreloadConfigs(const Content* content) { for (auto& entry : content->getPacks()) { const auto& pack = entry.second; auto preloadFile = pack->getInfo().folder / fs::path("preload.json"); if (fs::exists(preloadFile)) { processPreloadConfig(preloadFile); } } auto preloadFile = paths->getMainRoot()/fs::path("preload.json"); if (fs::exists(preloadFile)) { processPreloadConfig(preloadFile); } } void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) { loader.add(AssetType::font, FONTS_FOLDER+"/font", "normal"); loader.add(AssetType::shader, SHADERS_FOLDER+"/ui", "ui"); loader.add(AssetType::shader, SHADERS_FOLDER+"/main", "main"); loader.add(AssetType::shader, SHADERS_FOLDER+"/lines", "lines"); loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/menubg", "gui/menubg"); loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/delete_icon", "gui/delete_icon"); loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/no_icon", "gui/no_icon"); loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/warning", "gui/warning"); loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/error", "gui/error"); loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/cross", "gui/cross"); if (content) { loader.processPreloadConfigs(content); for (auto& entry : content->getBlockMaterials()) { auto& material = entry.second; loader.tryAddSound(material.stepsSound); loader.tryAddSound(material.placeSound); loader.tryAddSound(material.breakSound); } addLayouts(0, "core", loader.getPaths()->getMainRoot()/fs::path("layouts"), loader); for (auto& entry : content->getPacks()) { auto pack = entry.second.get(); auto& info = pack->getInfo(); fs::path folder = info.folder / fs::path("layouts"); addLayouts(pack->getEnvironment()->getId(), info.id, folder, loader); } } loader.add(AssetType::atlas, TEXTURES_FOLDER+"/blocks", "blocks"); loader.add(AssetType::atlas, TEXTURES_FOLDER+"/items", "items"); } const ResPaths* AssetsLoader::getPaths() const { return paths; }