#include "UiDocument.h" #include "../files/files.h" #include "../graphics/ui/elements/UINode.hpp" #include "../graphics/ui/gui_xml.hpp" #include "../logic/scripting/scripting.h" #include "InventoryView.h" UiDocument::UiDocument( std::string id, uidocscript script, std::shared_ptr root, scriptenv env ) : id(id), script(script), root(root), env(env) { gui::UINode::getIndices(root, map); } void UiDocument::rebuildIndices() { gui::UINode::getIndices(root, map); } const uinodes_map& UiDocument::getMap() const { return map; } uinodes_map& UiDocument::getMapWriteable() { return map; } const std::string& UiDocument::getId() const { return id; } const std::shared_ptr UiDocument::getRoot() const { return root; } const std::shared_ptr UiDocument::get(const std::string& id) const { auto found = map.find(id); if (found == map.end()) { return nullptr; } return found->second; } const uidocscript& UiDocument::getScript() const { return script; } scriptenv UiDocument::getEnvironment() const { return env; } std::unique_ptr UiDocument::read(scriptenv penv, std::string name, fs::path file) { const std::string text = files::read_string(file); auto xmldoc = xml::parse(file.u8string(), text); auto env = penv == nullptr ? scripting::get_root_environment() : scripting::create_doc_environment(penv, name); gui::UiXmlReader reader(env); InventoryView::createReaders(reader); auto view = reader.readXML( file.u8string(), xmldoc->getRoot() ); view->setId("root"); uidocscript script {}; auto scriptFile = fs::path(file.u8string()+".lua"); if (fs::is_regular_file(scriptFile)) { scripting::load_layout_script(env, name, scriptFile, script); } return std::make_unique(name, script, view, env); } std::shared_ptr UiDocument::readElement(fs::path file) { auto document = read(nullptr, file.filename().u8string(), file); return document->getRoot(); }