in vec2 v_uv; out vec4 f_color; uniform sampler2D u_screen; uniform sampler2D u_position; uniform sampler2D u_normal; uniform sampler2D u_emission; uniform sampler2D u_noise; uniform sampler2D u_ssao; uniform samplerCube u_skybox; uniform ivec2 u_screenSize; uniform float u_intensity; uniform float u_timer; uniform bool u_enableShadows; uniform mat4 u_projection; uniform mat4 u_view; uniform mat4 u_inverseView; uniform vec3 u_sunDir; uniform vec3 u_cameraPos; uniform float u_gamma; #include <__effect__> void main() { f_color = effect(); }