MihailRis
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4ff18fec99
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fix sky shader
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2025-09-23 00:51:21 +03:00 |
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MihailRis
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705e398bc3
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improve u_gamma support & update default dense-render-distance value
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2025-07-25 21:21:18 +03:00 |
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MihailRis
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82f777229e
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fix: sampler arrays inbdexed with non-constant / uniform-based expressions are forbidden
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2025-07-21 23:36:40 +03:00 |
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MihailRis
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0bd901d1a6
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feat: deferred shading (day 2)
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2025-07-08 23:56:22 +03:00 |
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MihailRis
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931f0180ef
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update shadows
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2025-07-04 18:20:41 +03:00 |
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MihailRis
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96a94aa33c
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feat: recompiling shaders
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2025-07-02 23:02:50 +03:00 |
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MihailRis
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436a89b066
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feat: post-effects array parameters & add gfx.posteffects.set_array & make shadows opacity depending on clouds opacity
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2025-06-14 20:06:05 +03:00 |
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MihailRis
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02a91e0b72
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add 'advanced' post-effect load configuration
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2025-06-13 23:28:16 +03:00 |
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MihailRis
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9cc59c8848
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refactor shadows.glsl
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2025-06-11 19:44:33 +03:00 |
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MihailRis
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1a3fb9f5b3
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fix night shadows
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2025-06-11 00:51:42 +03:00 |
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MihailRis
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11283f9a33
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cleanup
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2025-06-10 22:50:04 +03:00 |
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MihailRis
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ed5efd9c3a
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improve shadows
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2025-05-21 21:41:01 +03:00 |
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MihailRis
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9e05f6dbb6
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simple cascade shadows test
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2025-05-12 00:25:39 +03:00 |
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MihailRis
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ad0396b31e
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improve shadow map stability
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2025-05-11 20:55:35 +03:00 |
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MihailRis
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e158b384fa
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feat: shadows in fast pipeline & improve lights mix
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2025-05-10 14:12:52 +03:00 |
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MihailRis
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30a0b81680
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refactor shaders
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2025-05-09 23:51:34 +03:00 |
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