REDxEYE
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1ffbeb8148
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Refactor mesh handling to use templated vertex structures for improved type safety and flexibility
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2025-04-13 17:14:28 +03:00 |
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MihailRis
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c4170c07c5
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refactor
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2024-11-14 09:30:41 +03:00 |
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MihailRis
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22cb3acd11
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optimize Skybox
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2024-11-04 15:25:55 +03:00 |
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MihailRis
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b191f2ba9d
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add fullscreen block overlay
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2024-10-31 18:22:55 +03:00 |
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MihailRis
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ca69b55875
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add 'u_lightDir' to main shader
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2024-10-28 11:33:46 +03:00 |
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MihailRis
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de5c75d782
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replace include guards with pragma once
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2024-08-10 01:57:59 +03:00 |
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MihailRis
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f43cc93cd2
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update project includes format
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2024-08-10 01:37:48 +03:00 |
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InfiniteCoder
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54f15ecaea
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maths/
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2024-08-06 00:06:23 +03:00 |
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InfiniteCoder
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d5dc68dd38
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Root includes
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2024-08-04 10:24:11 +03:00 |
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MihailRis
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1627e21c1d
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the final rename
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2024-05-06 03:38:19 +03:00 |
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MihailRis
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bcf2f5029d
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GfxContext renamed to DrawContext
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2024-04-30 00:31:13 +03:00 |
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MihailRis
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1ecc608ead
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nothing actually done
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2024-04-24 07:35:46 +03:00 |
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