add 'camera' library

This commit is contained in:
MihailRis 2024-07-12 06:14:13 +03:00
parent 24ecb94942
commit ffb7aa1189
6 changed files with 56 additions and 26 deletions

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@ -252,9 +252,11 @@ function session.reset_entry(name)
session.entries[name] = nil
end
function timeit(func, ...)
function timeit(iters, func, ...)
local tm = time.uptime()
func(...)
for i=1,iters do
func(...)
end
print("[time mcs]", (time.uptime()-tm) * 1000000)
end

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@ -4,10 +4,19 @@
#include "lua_util.hpp"
#include <exception>
/// Definitions can be found in local .cpp files
/// having same names as declarations
/// l_ prefix means that function is lua_CFunction:
/// int l_function_name(lua_State* L);
/// use following syntax:
/// int l_function_name(lua::State* L);
// Libraries
extern const luaL_Reg audiolib [];
extern const luaL_Reg blocklib [];
extern const luaL_Reg cameralib [];
extern const luaL_Reg consolelib [];
extern const luaL_Reg corelib [];
extern const luaL_Reg entitylib [];
@ -23,9 +32,9 @@ extern const luaL_Reg packlib [];
extern const luaL_Reg playerlib [];
extern const luaL_Reg timelib [];
extern const luaL_Reg tomllib [];
extern const luaL_Reg vec2lib [];
extern const luaL_Reg vec3lib [];
extern const luaL_Reg vec4lib [];
extern const luaL_Reg vec2lib []; // vecn.cpp
extern const luaL_Reg vec3lib []; // vecn.cpp
extern const luaL_Reg vec4lib []; // vecn.cpp
extern const luaL_Reg worldlib [];
// Components

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@ -1,13 +1,13 @@
#include "libentity.hpp"
static int l_transform_get_pos(lua::State* L) {
static int l_get_pos(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getTransform().pos);
}
return 0;
}
static int l_transform_set_pos(lua::State* L) {
static int l_set_pos(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto vec = lua::tovec3(L, 2);
entity->getTransform().setPos(vec);
@ -16,28 +16,28 @@ static int l_transform_set_pos(lua::State* L) {
return 0;
}
static int l_transform_get_size(lua::State* L) {
static int l_get_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getTransform().size);
}
return 0;
}
static int l_transform_set_size(lua::State* L) {
static int l_set_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getTransform().setSize(lua::tovec3(L, 2));
}
return 0;
}
static int l_transform_get_rot(lua::State* L) {
static int l_get_rot(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushmat4(L, entity->getTransform().rot);
}
return 0;
}
static int l_transform_set_rot(lua::State* L) {
static int l_set_rot(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getTransform().setRot(lua::tomat4(L, 2));
}
@ -45,11 +45,11 @@ static int l_transform_set_rot(lua::State* L) {
}
const luaL_Reg transformlib [] = {
{"get_pos", lua::wrap<l_transform_get_pos>},
{"set_pos", lua::wrap<l_transform_set_pos>},
{"get_size", lua::wrap<l_transform_get_size>},
{"set_size", lua::wrap<l_transform_set_size>},
{"get_rot", lua::wrap<l_transform_get_rot>},
{"set_rot", lua::wrap<l_transform_set_rot>},
{"get_pos", lua::wrap<l_get_pos>},
{"set_pos", lua::wrap<l_set_pos>},
{"get_size", lua::wrap<l_get_size>},
{"set_size", lua::wrap<l_set_size>},
{"get_rot", lua::wrap<l_get_rot>},
{"set_rot", lua::wrap<l_set_rot>},
{NULL, NULL}
};

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@ -0,0 +1,18 @@
#include "api_lua.hpp"
#include "../../../content/Content.hpp"
#include "../../../world/Level.hpp"
using namespace scripting;
int l_index(lua::State* L) {
auto name = lua::require_string(L, 1);
auto& indices = content->getIndices(ResourceType::CAMERA);
std::cout << "index: " << name << std::endl;
return lua::pushinteger(L, indices.indexOf(name));
}
const luaL_Reg cameralib [] = {
{"index", lua::wrap<l_index>},
{NULL, NULL}
};

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@ -8,11 +8,11 @@
using namespace scripting;
static int l_entity_exists(lua::State* L) {
static int l_exists(lua::State* L) {
return lua::pushboolean(L, get_entity(L, 1).has_value());
}
static int l_entity_spawn(lua::State* L) {
static int l_spawn(lua::State* L) {
auto level = controller->getLevel();
auto defname = lua::tostring(L, 1);
auto& def = content->entities.require(defname);
@ -25,14 +25,14 @@ static int l_entity_spawn(lua::State* L) {
return 1;
}
static int l_entity_despawn(lua::State* L) {
static int l_despawn(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->destroy();
}
return 0;
}
static int l_entity_set_rig(lua::State* L) {
static int l_set_rig(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
std::string skeletonName = lua::require_string(L, 2);
auto rigConfig = content->getRig(skeletonName);
@ -45,9 +45,9 @@ static int l_entity_set_rig(lua::State* L) {
}
const luaL_Reg entitylib [] = {
{"exists", lua::wrap<l_entity_exists>},
{"spawn", lua::wrap<l_entity_spawn>},
{"despawn", lua::wrap<l_entity_despawn>},
{"set_rig", lua::wrap<l_entity_set_rig>},
{"exists", lua::wrap<l_exists>},
{"spawn", lua::wrap<l_spawn>},
{"despawn", lua::wrap<l_despawn>},
{"set_rig", lua::wrap<l_set_rig>},
{NULL, NULL}
};

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@ -48,6 +48,7 @@ static void create_libs(lua::State* L) {
openlib(L, "world", worldlib);
openlib(L, "entities", entitylib);
openlib(L, "cameras", cameralib);
// components
openlib(L, "__skeleton", skeletonlib);