update voxel fragments lua api & replace structure.save command with fragment.save & add 'export' entry point
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cc6891dde8
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.gitignore
vendored
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.gitignore
vendored
@ -6,6 +6,8 @@ Debug/voxel_engine
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/build
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/build
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/cmake-build-**
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/cmake-build-**
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/screenshots
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/screenshots
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/export
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/config
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/out
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/out
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/misc
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/misc
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@ -151,8 +151,8 @@ console.add_command(
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)
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)
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console.add_command(
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console.add_command(
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"structure.save x:int y:int z:int w:int h:int d:int name:str='untitled'",
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"fragment.save x:int y:int z:int w:int h:int d:int name:str='untitled' crop:bool=false",
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"Save structure",
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"Save fragment",
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function(args, kwargs)
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function(args, kwargs)
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local x = args[1]
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local x = args[1]
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local y = args[2]
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local y = args[2]
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@ -163,6 +163,14 @@ console.add_command(
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local d = args[6]
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local d = args[6]
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local name = args[7]
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local name = args[7]
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generation.save_structure({x, y, z}, {x+w, y+h, z+d}, name..'.vox', false)
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local crop = args[8]
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local fragment = generation.create_fragment(
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{x, y, z}, {x + w, y + h, z + d}, crop, false
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)
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local filename = 'export:'..name..'.vox'
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generation.save_fragment(fragment, filename, crop)
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console.log("fragment with size "..vec3.tostring(fragment.size)..
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" has been saved as "..file.resolve(filename))
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end
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end
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)
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)
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@ -18,6 +18,7 @@ static inline auto SCREENSHOTS_FOLDER = std::filesystem::u8path("screenshots");
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static inline auto CONTENT_FOLDER = std::filesystem::u8path("content");
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static inline auto CONTENT_FOLDER = std::filesystem::u8path("content");
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static inline auto WORLDS_FOLDER = std::filesystem::u8path("worlds");
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static inline auto WORLDS_FOLDER = std::filesystem::u8path("worlds");
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static inline auto CONFIG_FOLDER = std::filesystem::u8path("config");
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static inline auto CONFIG_FOLDER = std::filesystem::u8path("config");
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static inline auto EXPORT_FOLDER = std::filesystem::u8path("export");
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static inline auto CONTROLS_FILE = std::filesystem::u8path("controls.toml");
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static inline auto CONTROLS_FILE = std::filesystem::u8path("controls.toml");
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static inline auto SETTINGS_FILE = std::filesystem::u8path("settings.toml");
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static inline auto SETTINGS_FILE = std::filesystem::u8path("settings.toml");
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@ -51,6 +52,10 @@ void EnginePaths::prepare() {
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if (!fs::is_directory(contentFolder)) {
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if (!fs::is_directory(contentFolder)) {
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fs::create_directories(contentFolder);
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fs::create_directories(contentFolder);
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}
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}
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auto exportFolder = userFilesFolder / EXPORT_FOLDER;
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if (!fs::is_directory(exportFolder)) {
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fs::create_directories(exportFolder);
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}
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}
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}
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std::filesystem::path EnginePaths::getUserFilesFolder() const {
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std::filesystem::path EnginePaths::getUserFilesFolder() const {
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@ -187,6 +192,9 @@ std::filesystem::path EnginePaths::resolve(
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if (prefix == "world") {
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if (prefix == "world") {
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return currentWorldFolder / fs::u8path(filename);
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return currentWorldFolder / fs::u8path(filename);
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}
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}
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if (prefix == "export") {
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return userFilesFolder / EXPORT_FOLDER / fs::u8path(filename);
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}
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if (contentPacks) {
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if (contentPacks) {
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for (auto& pack : *contentPacks) {
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for (auto& pack : *contentPacks) {
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@ -11,24 +11,30 @@
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using namespace scripting;
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using namespace scripting;
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static int l_save_structure(lua::State* L) {
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static int l_save_fragment(lua::State* L) {
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auto pointA = lua::tovec<3>(L, 1);
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auto paths = engine->getPaths();
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auto pointB = lua::tovec<3>(L, 2);
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auto fragment = lua::touserdata<lua::LuaVoxelFragment>(L, 1);
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auto filename = lua::require_string(L, 3);
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auto file = paths->resolve(lua::require_string(L, 2), true);
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if (!files::is_valid_name(filename)) {
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auto map = fragment->getFragment()->serialize();
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throw std::runtime_error("invalid file name");
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auto bytes = json::to_binary(map, true);
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}
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files::write_bytes(file, bytes.data(), bytes.size());
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bool saveEntities = lua::toboolean(L, 4);
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auto structure = VoxelFragment::create(level, pointA, pointB, saveEntities);
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auto map = structure->serialize();
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auto bytes = json::to_binary(map);
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files::write_bytes(fs::u8path(filename), bytes.data(), bytes.size());
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return 0;
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return 0;
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}
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}
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static int l_load_structure(lua::State* L) {
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static int l_create_fragment(lua::State* L) {
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auto pointA = lua::tovec<3>(L, 1);
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auto pointB = lua::tovec<3>(L, 2);
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bool crop = lua::toboolean(L, 3);
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bool saveEntities = lua::toboolean(L, 4);
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auto fragment =
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VoxelFragment::create(level, pointA, pointB, crop, saveEntities);
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return lua::newuserdata<lua::LuaVoxelFragment>(
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L, std::shared_ptr<VoxelFragment>(std::move(fragment))
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);
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}
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static int l_load_fragment(lua::State* L) {
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auto paths = engine->getPaths();
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auto paths = engine->getPaths();
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auto [prefix, filename] = EnginePaths::parsePath(lua::require_string(L, 1));
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auto [prefix, filename] = EnginePaths::parsePath(lua::require_string(L, 1));
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@ -38,9 +44,9 @@ static int l_load_structure(lua::State* L) {
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}
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}
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auto map = files::read_binary_json(path);
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auto map = files::read_binary_json(path);
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auto structure = std::make_shared<VoxelFragment>();
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auto fragment = std::make_shared<VoxelFragment>();
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structure->deserialize(map);
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fragment->deserialize(map);
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return lua::newuserdata<lua::LuaVoxelStructure>(L, std::move(structure));
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return lua::newuserdata<lua::LuaVoxelFragment>(L, std::move(fragment));
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}
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}
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/// @brief Get a list of all world generators
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/// @brief Get a list of all world generators
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@ -72,8 +78,9 @@ static int l_get_default_generator(lua::State* L) {
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}
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}
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const luaL_Reg generationlib[] = {
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const luaL_Reg generationlib[] = {
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{"save_structure", lua::wrap<l_save_structure>},
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{"create_fragment", lua::wrap<l_create_fragment>},
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{"load_structure", lua::wrap<l_load_structure>},
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{"save_fragment", lua::wrap<l_save_fragment>},
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{"load_fragment", lua::wrap<l_load_fragment>},
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{"get_generators", lua::wrap<l_get_generators>},
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{"get_generators", lua::wrap<l_get_generators>},
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{"get_default_generator", lua::wrap<l_get_default_generator>},
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{"get_default_generator", lua::wrap<l_get_default_generator>},
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{NULL, NULL}};
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{NULL, NULL}};
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@ -71,15 +71,15 @@ namespace lua {
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};
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};
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static_assert(!std::is_abstract<LuaHeightmap>());
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static_assert(!std::is_abstract<LuaHeightmap>());
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class LuaVoxelStructure : public Userdata {
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class LuaVoxelFragment : public Userdata {
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std::shared_ptr<VoxelFragment> structure;
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std::shared_ptr<VoxelFragment> fragment;
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public:
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public:
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LuaVoxelStructure(std::shared_ptr<VoxelFragment> structure);
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LuaVoxelFragment(std::shared_ptr<VoxelFragment> fragment);
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virtual ~LuaVoxelStructure();
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virtual ~LuaVoxelFragment();
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std::shared_ptr<VoxelFragment> getStructure() const {
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std::shared_ptr<VoxelFragment> getFragment() const {
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return structure;
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return fragment;
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}
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}
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const std::string& getTypeName() const override {
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const std::string& getTypeName() const override {
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@ -87,7 +87,7 @@ namespace lua {
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}
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}
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static int createMetatable(lua::State*);
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static int createMetatable(lua::State*);
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inline static std::string TYPENAME = "VoxelStructure";
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inline static std::string TYPENAME = "VoxelFragment";
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};
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};
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static_assert(!std::is_abstract<LuaVoxelStructure>());
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static_assert(!std::is_abstract<LuaVoxelFragment>());
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}
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}
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@ -103,7 +103,7 @@ void lua::init_state(State* L, StateType stateType) {
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newusertype<LuaBytearray>(L);
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newusertype<LuaBytearray>(L);
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newusertype<LuaHeightmap>(L);
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newusertype<LuaHeightmap>(L);
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newusertype<LuaVoxelStructure>(L);
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newusertype<LuaVoxelFragment>(L);
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}
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}
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void lua::initialize(const EnginePaths& paths) {
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void lua::initialize(const EnginePaths& paths) {
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@ -7,20 +7,37 @@
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using namespace lua;
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using namespace lua;
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LuaVoxelStructure::LuaVoxelStructure(std::shared_ptr<VoxelFragment> structure)
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LuaVoxelFragment::LuaVoxelFragment(std::shared_ptr<VoxelFragment> fragment)
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: structure(std::move(structure)) {}
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: fragment(std::move(fragment)) {}
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LuaVoxelStructure::~LuaVoxelStructure() {
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LuaVoxelFragment::~LuaVoxelFragment() {
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}
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}
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static int l_meta_tostring(lua::State* L) {
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static int l_meta_tostring(lua::State* L) {
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return pushstring(L, "VoxelStructure(0x" + util::tohex(
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return pushstring(L, "VoxelFragment(0x" + util::tohex(
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reinterpret_cast<uint64_t>(topointer(L, 1)))+")");
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reinterpret_cast<uint64_t>(topointer(L, 1)))+")");
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}
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}
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int LuaVoxelStructure::createMetatable(lua::State* L) {
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static int l_meta_index(lua::State* L) {
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createtable(L, 0, 1);
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auto fragment = touserdata<LuaVoxelFragment>(L, 1);
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if (fragment == nullptr) {
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return 0;
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}
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if (isstring(L, 2)) {
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auto fieldname = tostring(L, 2);
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if (!std::strcmp(fieldname, "size")) {
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return pushivec(L, fragment->getFragment()->getSize());
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}
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}
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return 0;
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}
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int LuaVoxelFragment::createMetatable(lua::State* L) {
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createtable(L, 0, 2);
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pushcfunction(L, lua::wrap<l_meta_tostring>);
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pushcfunction(L, lua::wrap<l_meta_tostring>);
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setfield(L, "__tostring");
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setfield(L, "__tostring");
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pushcfunction(L, lua::wrap<l_meta_index>);
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setfield(L, "__index");
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return 1;
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return 1;
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}
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}
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@ -11,11 +11,41 @@
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#include "world/Level.hpp"
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#include "world/Level.hpp"
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std::unique_ptr<VoxelFragment> VoxelFragment::create(
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std::unique_ptr<VoxelFragment> VoxelFragment::create(
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Level* level, const glm::ivec3& a, const glm::ivec3& b, bool entities
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Level* level,
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const glm::ivec3& a,
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const glm::ivec3& b,
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bool crop,
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bool entities
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) {
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) {
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auto start = glm::min(a, b);
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auto start = glm::min(a, b);
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auto size = glm::abs(a - b);
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auto size = glm::abs(a - b);
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if (crop) {
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VoxelsVolume volume(size.x, size.y, size.z);
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volume.setPosition(start.x, start.y, start.z);
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level->chunksStorage->getVoxels(&volume);
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auto end = start + size;
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auto min = end;
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auto max = start;
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for (int y = start.y; y < end.y; y++) {
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for (int z = start.z; z < end.z; z++) {
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for (int x = start.x; x < end.x; x++) {
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if (volume.pickBlockId(x, y, z)) {
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min = glm::min(min, {x, y, z});
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max = glm::max(max, {x+1, y+1, z+1});
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}
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}
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}
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}
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if (glm::min(min, max) == min) {
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start = min;
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size = max - min;
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}
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}
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VoxelsVolume volume(size.x, size.y, size.z);
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VoxelsVolume volume(size.x, size.y, size.z);
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volume.setPosition(start.x, start.y, start.z);
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volume.setPosition(start.x, start.y, start.z);
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level->chunksStorage->getVoxels(&volume);
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level->chunksStorage->getVoxels(&volume);
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std::unique_ptr<VoxelFragment> rotated(const Content& content) const;
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std::unique_ptr<VoxelFragment> rotated(const Content& content) const;
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static std::unique_ptr<VoxelFragment> create(
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static std::unique_ptr<VoxelFragment> create(
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Level* level, const glm::ivec3& a, const glm::ivec3& b, bool entities);
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Level* level,
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const glm::ivec3& a,
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const glm::ivec3& b,
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bool crop,
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bool entities
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);
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const glm::ivec3& getSize() const {
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const glm::ivec3& getSize() const {
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return size;
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return size;
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